[quote]Before the 2.0 update two firebolt grenades could take down some, not all, and one firebolt grenade never killed a guardian with full health.
So with that said, why nerf firebolt and voidfang vestments ability to spawn with two grenades? Kinda seems like overkill.
On top of that, why nerf the grenade output during our super? With the new ttk armor I have my discipline at tier five with a 25 second cooldown and it still does not do what it used to.
Now with that said, I'm not against other classes nor their abilities. I've never really even cared how the game changed. Just love the way it plays and still do. Just want my grenades back.
If anyone fills the same let them know. If not, it's all cool, tell me what I'm not seeing here. Either way thanks for replying.[/quote]
Completely and respectfully disagree. The burn damage is already capable of taking any guardian from full health to one bullet away from death not to mention that it removes you from the fight for a very long time if you don't die. Already the best grenade in the game by a wide margin.
English
-
I run with two grenades and not the burn perk so that's what I was going by back then. This was back when ttk first came out so I wasnt adjusted to the changes yet. I've adjusted and respectfully agree the grenades are fine but still not what I would like seeing as its all our super has. And I really miss the voidfangs spawning with double grenades. All in all, I was just a little upset back then because literally our super is grenades and punches. No big deal though, to each his own pal.
-
I do agree that the grenade output should be faster during super and I can respect your choice of not using the burn because the burn is absolutely inane.