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#feedback

Bearbeitet von i_Humanoid: 2/10/2016 5:15:04 PM
26

Snipers only need minor tweaks

[b]EDIT: With the newest Bungie blunder in full effect I felt this would be a good time to revive this thread, as I think there are some really good ideas in here. I have always said that removing or limiting special ammo will not fix the core problem with snipers in destiny, and 1 day in its looking like I was right. Please read on and comment. A quick breakdown of my ideas: - add slight sway - add longer animation to scope in (like in FO4) - remove perks for quick scoping That's it. Now snipers won't be roaming around sniping from 3 ft away, and with sway it'll actually take some "skill" to line up a headshot. Fixed. [/b][b]EDIT[/b]: Added vid courtesy of Rauko, whom in his own words perfectly illustrates "everything wrong with snipers in 16 seconds." Thanks so much everyone for actually being civil! So many great ideas, keep it up! This is not a nerf post. This is constructive feedback aimed at shaping a more dynamic and reasonable role for sniping. I feel snipers really only need a few minor changes, to return them to their intended long range role. - No change to aim assist - No change to damage output - No change to ammo capacity - Add minor sway (keep reading), not as extreme as FO4, but I just feel like there should be at least a slight sway while hard scoping. - Add a delay in the animation when scoping in. This one I feel would completely fix the problem of people running around maps sniping from 5ft away. ***[b]EDIT[/b]: removed FO4 vid reference. Many have suggested removing perks like snapshot and quickDraw. I definitely feel like this would help though I don't think it would totally fix the no scope/ quick scope problem. I still feel the issue would be completely fixed by simply adding a longer "aim" animation. I have no problem with snipers when they are used effectively in there intended roll, as one shot long range death dealers. But people should not be able to just run around the map sniping in close quarters. At least not on a consistent basis. My mute button is primed but my hope is to simply have a discussion, and possibly brain storm some ideas that maybe catch bungies attention before they inevitably nerf snipers into the ground.

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  • They recently made it so shotguns have a slower ready animation after sprinting. Whereas a sniper, which has a considerably larger frame, would obviously weigh less than a shotgun, and therefore it takes 0.1 seconds to ready a sniper (0.05 with snapshot). #BungieLogic But seriously, remove res shields, extend immunity period after being res'd, scale ammo reserves so that the higher the impact, the less ammo you have and make it just slow for readying as a shotgun. This would: 1) Increase variety in snipers used outside of 6v6 modes where resurrection is not enabled. 2) High impact snipers will not be more useless compared to low impact as they can still one-shot high armored targets. However low impact snipers will have considerably larger ammo reserves, making them more effective in long term combat. 3) People will be less inclined to use a sniper as if it were a primary weapon, as they are less effective against primary weapons at close through semi-long distance seeing as a primary weapon could ready faster and pull off the first shot. I cannot fathom how easy it is to pull off a quickscope at point blank range in this game, it really is just silly how people use a sniper practically everywhere they go, and they only unsheathe their Last Word when a shotgun rushes them.

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