They recently made it so shotguns have a slower ready animation after sprinting. Whereas a sniper, which has a considerably larger frame, would obviously weigh less than a shotgun, and therefore it takes 0.1 seconds to ready a sniper (0.05 with snapshot). #BungieLogic
But seriously, remove res shields, extend immunity period after being res'd, scale ammo reserves so that the higher the impact, the less ammo you have and make it just slow for readying as a shotgun. This would:
1) Increase variety in snipers used outside of 6v6 modes where resurrection is not enabled.
2) High impact snipers will not be more useless compared to low impact as they can still one-shot high armored targets. However low impact snipers will have considerably larger ammo reserves, making them more effective in long term combat.
3) People will be less inclined to use a sniper as if it were a primary weapon, as they are less effective against primary weapons at close through semi-long distance seeing as a primary weapon could ready faster and pull off the first shot. I cannot fathom how easy it is to pull off a quickscope at point blank range in this game, it really is just silly how people use a sniper practically everywhere they go, and they only unsheathe their Last Word when a shotgun rushes them.
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...and of course----now with the shotgun nerfs----he can just hose the shotgunner down with bullets long before he can close to melee distance.
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Thanks for adding to the discussion pal! I totally agree with your third point, people running around using a sniper like a primary is my only issue.