Rocket launchers all feel pretty much the same, so let's design some new perks for them! Here's some of mine:
[u]That Stings[/u]: Rockets will somewhat aggressively track targets if they are in the air when fired.
[u]Mortar[/u]: Slightly increased velocity and stability, rockets are affected by gravity and follow an arc.
[u]Airstrike[/u]: Increased velocity when aiming at a downwards angle. Effect increases when at a steeper angle.
[u]Duck and Cover[/u]: Take significantly less damage from your own rockets when crouching.
[u]Joust[/u]: Rockets can hit similar projectiles and destroy them. Slight tracking towards said projectiles. (Includes rockets, hammers, taken centurion projectiles, or anything else that moves like a rocket)
[u]Rocket Jump[/u]: Drastically increased jump height after taking damage from your own rocket.
[u]Centripetal Driver[/u]: Turning at least 90 degrees before firing drastically increases velocity and damage on impact.
[u]Yessss?[/u]: Drastically increased damage and blast radius, drastically decreased velocity, can be dissssabled by weapon fire, causing it to not detonate.
Feel free to suggest your own ideas!
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Bearbeitet von Sideswipe: 1/11/2016 7:31:43 AM[u]Shank Burn[/u] Rockets have a chance to do bonus damage to shanks (but not shank bosses) Epic
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Laser Guidance- Rocket can be aimed while ADS Salvo- Greatly increased fire rate and slightly increased mag size. The trigger can be held for continuous fire. (Think of Rockets McDickface) Swarm- Rocket breaks apart into miniature missiles that fly towards the target (Not like Swarm Grenades. Each missile has it's own impact and blast damage but scaled down ) Minefield- Creates large amounts Swarm Grenades after detonation (Mines last 30 seconds, may be too similar to Gjallarhorn but I don't care) These might be considered OP but they'll definitely be fun.
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Second Base - Rockets make 1 aggressive turn towards the target. (Rockets able to bend around a corner after the target that has just taken cover) Monkey See Monkey Do - Based on your subclass, rockets leave either a void damage bubble, storm grenade area of effect, or a fire pit damaging enemies over time. No Strings Attached - Rocket splits into several mini rockets and seeks out target. (Similar to Gjallerhorn but with out the main rocket impact) Tag Your It - Rocket attaches to enemies and detonates a few seconds later.(Similar to scorch cannon) Bird of Prey - Rockets cloak when free fired (No cloaking if you use the Titan helmet to enable tracking) Predator - Non Tracking kills with rockets briefly makes you invisible. Your One Ugly... - Enemies within blast radius are temporarily blinded When It Rains it Pours.. - Rockets drops bombs above the target.
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Guidance: While still holding the ADS button after firing, the rocket can be steered with the right stick and manually detonated with the fire button.
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Just thought of more Pick Pocket - Hits with this weapon causes the target to reload weapon before firing again Robin Hood - Multi kills with this weapon drops ammo for allies Cavalry - Kills with this weapon increase handling and reload speeds for nearby enemies Ice Cold - Hits with this weapon temporary slows target
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Blast Sheild: while ADS. Reduced damage from own Rocket. Pair that with Rocket Jump!
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Bearbeitet von Oenothera: 1/13/2016 4:14:22 AMSurrounded: This weapon gains bonus damage when three or more enemies are in close proximity. Got this on one recently actually, just the tops. Glad it was added. [spoiler]Please no more like this.[/spoiler]
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[u]the orbiter[/u]- increase reload and movement speed after picking up heavy rounds (last 10 sec) [u]fully loaded[/u]- when heavy ammo is full switching weapons is incredibly fast. [u]from above[/u]- getting rocket kills while airborne increase agility and recovery for a short time (7 sec) [u]tank[/u]- kills with a rocket increase armor for a short time (×1.8 for 5 sec) [u]hungry[/u]- multi kills with rocket launcher reduce the cool down of grenade and melee. [u]magic hat[/u]- multi kills with rockets return one round to the magazine. That's all I've got
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Rocket jump yes!
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Air strike : On impact or detonation drops a large amount of cluster bombs Denial: On detonation. drops 3-4 scatter proxy mines Lightshow: Warhead deals only direct impact damage but shots off random Sleeper Lasers in flight. We have to go Back!: If the rocket passes the target and doesn't deal any damage, you gain two in the chamber. More on the way
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Remember that air strike weapon from Halo Reach? Perk would be called Bring the Rain and rockets would travel upward and hit a designated strike zone. Another thing I thought of was similar to Dragon's Breath: you fire, hold the trigger and release when you choose and the rocket would shatter in the air, releasing several smaller bombs over an area.
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Bearbeitet von Ah You Shot me: 1/11/2016 6:13:44 PM1st one is just a cheap crappy version of agressive tracking on truth, we don't need more of them perks on legendary rest are good though
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Air strike and especially that stings have no incentive over tracking or javelin
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Wolf pack rounds]Rounds fired from this weapon split into tracking cluster missiles upon detonation.
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]Heavy/Rocket Launcher/Copycat[/b]: Rockets drop a cluster bomb upon detonating. Cluster bomb mimics the effect of the currently equipped grenade. -from Disguspitated
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Bearbeitet von haphazardlynamed: 1/11/2016 9:10:51 AMWhat's the point ? Truth is already the perfect PVP rocket, its all anyone uses in crucible I doubt any new perk can top that without being rejected as OP
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Bearbeitet von iDovahBear: 1/11/2016 6:22:58 AMNo You Don't - Basically they could make a perk that grants a blind on hit so that there's less of an opportunity to escape your rockets in the event of a near miss. This would probably have to be Exotic though. I don't think so myself but, meh, 'balance' ruins fun things like Y1 Black Hammer. Danger Close - Direct Hits with a rocket launcher will penetrate targets/(objects?) This should explain for itself; there are a ton of situations where a fence prevents lethal damage despite being well, a fence with holes in it, due to Destiny physics. Or a duration Super being saved because they were behind a guy who body checked the missile. FUBAR - When killed with heavy ammo remaining, the player will detonate all depleted ammo upon death (martyrdom.) Grenade Out - When exhausted of heavy ammo, rocket launcher can be used to shoot grenades (& applicable projectile melee abilities?) faster and farther.
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[u]Two heads are better[/u] [b][i]Fires both rockets at the same time, separating left and right as they go on.[/i][/b] [u]Wait for it...[/u] [b][i]Rockets explode on a delay.[/i][/b] [u]Remote rocket[/u] [b][i]After firing rocket, hold trigger. When releasing trigger, rocket will detonate.[/i][/b]