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Bearbeitet von sigma: 12/13/2015 9:29:55 AM
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sigma

Consumed Light: New Subclass for all Classes

So i got another idea for a Subclass with the Element “Consumed Light“. We would have one Mission where we go to the Realm of the Taken to take their power for once and all, but something goes wrong and instead of getting it into an Orb, we get their powers. The Class for Warlocks is called “Lightdrawer“. The Class for Titans is called “Ruin Sentinel“ and the Class for Hunters is called “Blight Eater“. The Subclass has a Blood Color (Dark Red). I will put each Subclass into a Spoiler. Take the time and look at it. Open for suggestions. Warlock: Lightdrawer [i]Take the power from the Light of your Enemys, let them feel the Darkness.[/i] [spoiler]Grenade 1: [b]Bloodlover[/b] [i]Create a Core by impact which “tethers“ enemys blinding them for a short time.[/i] Grenade 2: [b]Lightbomb[/b] [i]Create a bomb from the rest of your inner Light which detects enemys in range and kills them if stucked on them. (Requires at least 50% of Life because the Ability take 50% of your Life)[/i] Grenade 3: [b]The Drawer[/b] [i]Put a Mine on Walls or on Floors, Enemys who step on it will get slowed down and get a Blood Effect drawing 7 Lifepoints from them for about 3 Seconds. On impact it deals 92 Damage. (Warlocks only, small Impact Radius)[/i] Melee: [b]Fury[/b] [i]Revenge the Darkness for their loss and hit Enemys leaving a Vortex behind which creates Orbs every time a Enemy get damaged by it. (Orbs have only a small amount of Super Energy in them [/i] Jump: [b]Wormhole[/b] [i]Disappear and make a short teleport underground.[/i] Super: [b]Vampire[/b] [i]Drain your Enemys Light and Darkness into your Body. Create a Aura around your Body, Enemys in sight lose their Health slowly and you restore your Health. (Bounded to L1 and R1, tethers to Enemys and slowly draws the Health, yes they can escape, Range is about 5 meters, Super lasts 9.8 seconds)[/i] [u]Vampire Perk 1:[/u] [b]Regeneration[/b] [i]Instead of restoring your Health, restore the Health of your Team in a range of 6 meters[/i] [u]Vampire Perk 2:[/u] [b]Immortal[/b] [i]On activation gain a Immortality until the first Kill, after the Kill have lower Defense. [/i] [u]Vampire Perk 3:[/u] [b]Power of Blood[/b] [i]Every Kill increases the duration of Vampire for 1.2 Seconds. (Stackable up to 4 times only)[/i] [/spoiler] Titan: Ruin Sentinel [i]Destroy their Dreams, take down their Shields, unleash your Strength.[/i] [spoiler]Grenade 1: [b]Bloodlover[/b] [i]Create a Core by impact which “tethers“ enemys blinding them for a short time.[/i] Grenade 2: [b]Lightbomb[/b] [i]Create a bomb from the rest of your inner Light which detects enemys in range and kills them if stucked on them. (Requires at least 50% of Life because the Ability take 50% of your Life)[/i] Grenade 3: [b]Berserk[/b] [i]Throw multiple Bombs around you creating a quacke which deactivates Abilitys from Enemys. (Not affecting Supers, Titans only) [/i] Melee: [b]Punish[/b] [i]Push your Enemys with the Anger of your Fallen Teammates. Creates a Bleeding Effect for 2 Seconds dealing 5 Damage every 0.9 seconds.[/i] Jump: [b]Swirl[/b] [i]Swirl yourself forward[/i] Super: [b]Shadowstorm[/b] [i]Focus the Shadow in you and unleash the Storm making the Ground underneath Dark. Enemys stepping into it will get targeted by Bombs falling from the Air. (Super lasts 14 seconds)[/i] [u]Shadowstorm Perk 1[/u]: The longer the Enemys stay in the dark Ground the slower they will become, getting a easier target for the Bombs. [u]Shadowstorm Perk 2[/u]: Enemys stepping into the Ground makes them blind (4 Seconds) [u]Shadowstorm Perk 3[/u]: Your Team gain a Bonus to Armor and Recovery if they step into the Ground (+2 Armor and +1 Recovery) [/spoiler] Hunter: Blight Eater [i]You heard the Legends about the Darkness and now, now you became a Legend.[/i] [spoiler]Grenade 1: [b]Bloodlover[/b] [i]Create a Core by impact which “tethers“ enemys blinding them for a short time.[/i] Grenade 2: [b]Lightbomb[/b] [i]Create a bomb from the rest of your inner Light which detects enemys in range and kills them if stucked on them. (Requires at least 50% of Life because the Ability take 50% of your Life)[/i] Grenade 3: [b]The Shadow[/b] [i]Throw a Blight above your Head which have the same Suppression Effects as the normal ones. (This Blight is smaller, its gonna glow Red if you shoot it, Hunters only)[/i] Melee: [b]Crawler[/b] [i]Scratch your Enemys Blood out of their body. On Hit take a part of their Super. (Also working for Supers but takes less)[/i] Jump: [b]Ground Blink[/b] [i]Make a short Teleport forward. (Like Taken Thralls)[/i] Super: [b]Veil of Shadows[/b] [i]Melt into the ground and become a Shadow. Attack them and pull them into the Ground. (Still able to kill him but Hitbox is on the Ground, Super lasts 13 Seconds) [/i] [u]VoS Perk 1:[/u] [b]Eclipsed[/b] [i]Moving into a Shadow from Minions of Darkness or Guardiand grantd you a Overshield[/i] [u]VoS Perk 2:[/u] [b]Tenebrous Traveler[/b] [i]Move faster than normally, revive your Allies faster, deal less damage (Movem. Speed is 37% faster, Revive Speed is as fast as with Light Beyond Nemesis and less damage is 25% so no One Hit anymore)[/i] [u]VoS Perk 3:[/u] [/spoiler] And another thing, as usual there are the Perks for Armor, Recovery and Agility. So i guess that the Warlock mostly will have Recovery Perks, the Titans will have the Armor and the Hunters for sure will have Agility. [u]Edit 1:[/u] Actually thought about the extra Perks, want to put them into another Spoiler Box. Anyway want to say Thank You, you make some good stuff right here [b]Bump Bump and Bump[/b]. Still need Jumps and the Super for the Hunter. ^^ [u]Edit 2:[/u] Just to be clear, Consumed Light should not be a Taken Subclass as we know them right now, these are some sort of Guardians who went bad and stole the power of the Taken. The Story itself has to be with a few changes. Thats why the Color is not blue but dark red. [u]Edit 3:[/u] 100 Replies [b]Keep Going![/b] [u]Edit 4:[/u] If you make a new Taken Subclass please remember to put the tag #newtaken into it, would help alot to sort all these Threads.

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  • How about this be a subclass add-on to make the previous subclass extremelt strong. (( PvE only )) Hammer of Sol < SledgeHammer of Sol StormTrance < ThunderTrance NightStalker < ShadowStalker Striker < EarthShatter Voidwalker < VoidRunner Bladedancer < SwordDancer Defender < Tower of The Saint Sunsinger < Wings of the Angel Golden Gun < Shining Rifle Your guardian releases the same aura the taken had wrapped around them and become half consumed, but keep entire control of themselves and their action.

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