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ursprünglich gepostet in: NEW SWORD GLITCH - ACCESS HIDDEN AREAS!!
10/13/2015 3:58:01 AM
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I do disaprove of the "heavy ammo" for swords... A recharging system makes sense... or since the Sword of Scrota operated off of the souls of light, guardians, etc..it might make sense for the sword to charge by killing "the darkness". Every standard baddy you kill gives you a charge for one strike, majors, maybe 15, ultras just refill the darn thing.. Except maybe the flayers, each one refills your sword by 1/3 each. That makes sense... a sword that requires ammunition? Not so much... Actually I like the idea of having to kill in order to charge the sword... Yeah sure fine. It means you charge your sword in crucible every time you kill someone. If you are getting a KDR that's high enough that that this matters, the sword is probably not going to be a major game changer.. It's like thorn. Sure, it makes it alot easier to get kills in Crucible, but if you were able to complete the bounty to get the blasted thing you probably don't need the help. Just set it to reset back to 0 every time you get killed like any other heavy ammo and it'll be fine..
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  • I think they went with Heavy ammo for the Swords just because it's easier for them tbh

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  • Yeah all of your ideas make a lot of sense! You made some really awesome points

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  • Nope. Swords are way too overpowered to be used as a main in crucible. Ammo is a way to restrict your OPness until a certain portion of the match, which seems fine to me

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  • Fine. Simply fixed. Remove the Crucible part of the sword quest completely, and require you to kill "minions of the dark" to charge the sword, which will make the the weapon completely useless in Crucible, if you feel so strongly about it.. The swords are not over powered though. Anything you can do with the sword you could easier do with a launcher. Or blade dancing super.

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  • You really think a weapon that can block bullets, can block three rockets, one shot kills and can kill up to 40 people not OP?

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  • Anyone who can manage 40 kills with a point blank weapon without being killed and losing their heavy ammo doesn't need the sword. It can block bullets.... And burns through a lot of ammo doing it, a lot more with rockets. So let me put it to you like this. If they went with a system where the sword had to be charged by putting people down, then you would only get one strike or one second of bullet block per kill, and lose it all every time someone pops you with a sniper rifle from the other side of the map...the sword would not be much good... And for gods sake, would people stop crying about how everything has to be balanced for the freaking PVP! It's only half of the game and definitely the lesser half! If pve gear is so good and so powerful that you cannot balance it for pvp....THEN BAN IT FROM PVP! The vex gets nerfed, fusion rifles were flat out broken from day one, and now you're after swords. If something cannot be balanced effectively in crucible, the solution is not to nerf gear and abilities and destroy the PVE experience for the majority of Destiny players who won't touch pvp because Destiny's specific version of it is the worst I have ever seen. The solution is to just ban it out right. PVP and PVE should have never been designed with the same mechanics. The logical response was for there to be pvp gear, and pve gear, and have the two parts of the game completely divorced from one another to the extent that you couldn't even play them using the same equipment, similar to, oh, I don't know, how in a military training exorcise, or in paint ball, you would not go into the event using /live fire/. You would use padded body armor and rubber or paint rounds to avoid /KILLING/ your own soldiers. The sword is /not/ over powered. Not even a little bit. It just is effective to certain people who are use to playing games differently. If you are so offended by Destiny's having these "over powered" swords, push to have PVP support ended and make the game entirely PVE.. Stop trying to balance gear by nerfing it... Seriously.. Look at the fusion rifle. Just look at it. No weapon developer on earth would developer on earth would develop a platform that has to be charged by holding down the trigger until it fires, meaning you had to mentally count off or guess by the sound it was making when the projectiles would be fired. /Maybe/ they would develop a system where you had to charge the weapon's capacitors, and then release the trigger to discharge, But /no one/ would develop a platform like this. What the Fusion Rifle is... Is a product of building the game more around the PVP aspect than pve. They built the shotgun, realized that if they made it actually act like a /real/ shotgun it would destroy PVP entirely, so instead they turned the shotgun into this piece of junk that has an effective range of about 10 or 15 feet, with the most rediculous scatter spread imaginable, and replaced it with the fusion rifle, a weapon that is very hard to use effectively. The only reason for the existence of the fusion rifle is because they couldn't use the physics of a shotgun pvp without it being overpowered. An /idiot/ could tell them a dozen ways that the fusion rifle could have been a better weapon, but it's all about balancing the PVP, who cares if it makes sense. Just for note. Ask a police officer. Ask a soldier. Ask a freaking hunter. A shotgun is not effective... it is /lethal/ at 50 yards. thats 150 feet. And continues to be marginally accurate from 80 to 100 yards depending on situation. Destiny takes shotguns and counts the effective range in feet. Specifically a handful of them. When a shotgun is effective at the range that most players in PVP use sniper rifles. It's so inacurate to reality it's not funny, it's just sad. And it's all because the developer cares more about balancing PVP. And it's all because Bungie only cares about balancing pvp, and ignores everything else... They've nerfed everything bad enough as it is. Leave the rest alone.

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  • I still don't get what your trying to say either.

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  • I don't know what your trying to say. I love swords, but they are over powered in certain maps if you play it correctly. Not on every map. And the basic IDEA of having a sword regen ammo as a base weapon does not make sense. Second of all, you can just cut off everything you said about shotguns and fusions, because that was irrelevant.

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  • K. You just go ahead and continue shoving rocket propelled grenades and bullet belts into your sword because that has such solid logic behind it....

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  • Bearbeitet von A Normal Warlock: 10/14/2015 12:55:17 AM
    You do know that It could be energy that powers the sword, and "ammo" is just the amount of swings you can give(that actually do decent damage) until energy runs out

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  • An also, since when have Videogames had logic as a norm?

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