Issue 2 could be solved with skill based matchmaking I have joined games halfway over and won before
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Same here, but that wouldn't solve the problem at all. Not in the slightest way. A skilled player joins a game of other players around his skill level? He will still most likely lose. It would change nothing.
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We'll see if the game is in progress it isn't hard to put together ok based off of how long it took these people to get x points in this match Who is closest to getting x points the fastest so it may put a pro in with a bunch of noobs but he is at a distinct disadvantage that's what I meant