Everybody has come across one of these players during a strike, you enter a strike and you start running towards the first objective but you notice that at least one person from your fireteam isn't doing anything. Yeah we're dealing with someone who is AFK and just want to be a leech.
Basically people are like to enter a strike, watch tv and enjoy the reqards afterwards when about 15 minutes have passed. Some even take measures to not be disconnected for standing still for to long by holding their thumbstick in an angle so they start walking.
I don't mind having one person leave as a new person can join halfway the strike, the thing I'm personally anoyed by are these leeches.
Bungie needs to think of something that will deal with these people such as adding a rule that will make that person actively take part in the strike. Rules such as:
1st rule: You need to be inside the boss room at the end within a certain amount of time when 1 or both other fireteam members enter this room or you will be kicked.
Basically like adding a 6 minute timer when the first person enters and change it to 3 minutes when the second person enters the room.
2nd rule: You need to do at least x amount of damage in the strike or you won't receive any rewards. (People who enter midgame have to do less amount of damage).
Everyone should be able to achieve this certain amount of damage even if they've never gotten a kill in that strike.
As a part of the fireteam you need to be doing your part by adsisiting the other two guardians. Some people may say that deaths will decrease the possibility to achieve that score since you're out of the game, but then that means you're not actively taking part in your fire team and merely acting as a lone wolf. It's the risk you take.
I hope I get positive reactions and that people agree that Bungie needs to deal with this.
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Bearbeitet von xelon99: 8/12/2015 9:45:50 PMIt is a problem for sure. But how can it be addressed? Bind a rubber band around the controller to move constantly, plug the controller in so it wont turn off and keep an eye out if you die. That's all you need to do to afk without getting kicked. A vote system wouldn't work either, as it would be abused by kicking people just before the strike ends. Your 1st rule will be ruined by people who simply run past everything vs people who kill everything. It'll force all players to rush when even one player does it. And even if there is no rusher, the afk can just walk a bit and afk till you clear the area, then walk along again. 2nd rule could work, but say the 1st and 2nd are both added and you join a strike just as the boss dies (which happens more often than you think), meaning you did 0 damage and are immediately sent to orbit. Goodbye loading time. So far there is no effective way to get rid of them...