From the Taken King footage shown with the information released by Game informer, we can see a Fatebringer with 10 rounds after reloading instead of 12. Field Scout bumps the magazine size of any weapon to the max available ammo capacity. With Hawkmoon we were given information about the perk holding aces and that upon unlocking that perk 2 rounds would be added to Hawkmoon's total. My question is this: What's going to happen to hand cannons like The Devil You Don't? Will it's base ammo count be reduced to 3 rounds? What about the Mos Gannon hand cannon, a white common hand cannon you can acquire early in leveling your character. That hand cannon has 3 rounds base and cannot be upgraded, so will that be a 1 bullet hand cannon? I want to know, what will Bungie do with these "special case" hand cannons?
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4 AntwortenIt' a percentage, not -2 rounds for every handcannon. The DYD will drop to 4 rounds
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Assuming its a percentage drop Then I have to wonder if it rounds up or down? Having fractional bullets round up easily prevents small initial mags from getting hit too hard Hypothetical Situation Assume 80% multiply 12 pre nerf Becomes 9.6, rounds up to 10 6 Becomes 4.8, rounds up to 5 5 becomes 4 4 becomes 3.2, rounds up to 4 , no effect 3 becomes 2.4, rounds up to 3, no effect So having the nerf round up stops small mags from being ridiculous Hoping they're smart and do this As opposed to straight integer truncation, which will always delete at least 1 even on te tiniest mags
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Since this post has been labeled as a selected answer, we can only guess that this is what's going to happen. Or they are very indirect in saying "no."
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5 AntwortenBetter for my fulcrum with final round and luck in the chamber when I get it lol
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It has 13. If you're not using field scout you should switch
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Hm will remain 13 bullets, and the nerf wont effect pvp gameplay. Hawkmoon will RULE AGAIN!!! Mwahahaha!
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6 AntwortenPointless nerf. Reducing mag size when the base mag size of most HCs doesn't even have 10 rounds. So dumb.
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2 AntwortenBearbeitet von AMGS8: 8/13/2015 12:36:11 PMUtterly retarded way of trying to fk hand cannons after them fking auto rifles. They seem to want this story of weapons having their day 'ah man remember when hand cannons were great?, or when auto rifles ruled, that was sooo cool', instead of just fixing the bloody game and letting that type of thing develop naturally.
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5 AntwortenDo they even understand how broken they're about to make HC's along the lines of Ill Will with LiTC and Final Round ? Sure the HC's will probably be harder to control in 2.0, but people will adapt. Unless they completely break HC's like they did with AR's. I seriously wonder if bungie plays their own game. Because if it goes like I'm assuming it will, they're going to make two shotting with those archetypes even easier.
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Bearbeitet von JensBoef: 8/13/2015 3:56:59 PMMy 'Ill Will' only has a 5 bullet magazine. Hell, some uncommon hand cannons only have 3 bullet mags. Don't know what they were thinking....
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It won't matter you can't use them anyways
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My speculation it a 1/6 less ammo for non-exotic HC's excluding Hawkmoon maybe.
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2 AntwortenI think your looking at it a bit overkill. HC that have a high clip size will go down not all. That way the are not having clip sizes like SR's.
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2 AntwortenThose baby hawkmoons are gonna get much more powerful
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5 AntwortenIt's probably different based on the overall clip size of the hand cannon. The nerf will have a greater effect on Hand Cannons with more shots in the clip.
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3 AntwortenBearbeitet von Hagalaz-27: 8/12/2015 5:45:26 PMI know that means my Ill Will with Braced Frame and Luck in the Chamber will be a guardian killer, as long as I land all shots on target, I tell you what.
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3 AntwortenMy ill will is going to have 3 bullets. Luck in the chamber and final round. Get ready crucible
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7 AntwortenHawkmoon Will have 13 bullets.
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5 AntwortenThey didn't change Last Word.
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Devil you don't is phased out and they probably don't care what happens to it much like lord high fixer.. Whatever happens to a white uncommon gun doesn't matter. You will use said weapon for a total of 2 hours before you get something better.
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no.. just no... can't we just cap hand cannons' mag sizes at 10 with field scout (and anything else that increases mag size) reaching up to 12?
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2 AntwortenLuck in the chamber lol
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1 AntwortenThere will probably be a floor hand cannons can't go below like 5 rounds minimum.
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They will be useless anyways what's the problem? I mean I've ready spent two nights crying myself to sleep over the loss of my beloved Fatebringer so it's no matter to me I guess lol.
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12 AntwortenWhat about the 7 round Ill Will? Without LITC or final round, a 5 round Ill Will would be unusable due to its incredibly long reload
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1 AntwortenIt could be percentage based