My only issue with this is that it gets rid of things that make the class different from each other I would say have the grenades be pick ups but let the players choose the grenade. Also with out the double jump the maps would play totally differently, so you would need to keep that in.
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Thank you for the coment
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After reading this it makes sense to keep grenades able to be changed, but double just seems like it would be more balanced to keep out, melee skills as well, jus grenades, it would bring back a bit more of the oldschool tactics, If they are there it would just be the starting one (no blink for example)