The Colony
ACD/0 Feedback Fence
10-8-14-12-10-6 (60)
St0mp-EE5
4-22-10-9-17-2 (64)
Karnstein Armlets
19-10-3-14-7-10 (63)
Mob-Res-Rec-Dis-Int-Str
• Bad Omens
Tracking
Cluster
• Toil and Trouble
Threat detector
Snapshot
• The Fool's Remedy(Iron Banner Sidearm)
Feeding frenzy
QuickDraw
• Whispering Slab
Hip fire grip
Sympathetic arsenal
• Friction Fire
Field prep
Rampage
• Empty Vessel
Blinding
Surplus
Auto loading
Swashbuckler
• Survivor's Epitaph (Rolls change)
impact MW (80 impact if masterworked)
Surplus/ambitious assassin/slideshot
Killclip/moving target/frenzy
Lightkin set
Hawkmoon:
Arrowhead break
alloy mag
Rangefinder
heavy grip
Deadman’s tale:
Extended
High cal
Vorpal
Hand laid stock
English
#destiny2
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At this point, why bother putting him anywhere else?
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1 ReplyEmpty vessel also has auto loading as the alternative perk to surplus in that column. Definitely a pickup for anyone looking for a blinding/auto loading grenade launcher.
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OK....
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2 Replies
Eliksni Gunslinger"We Fight For Great Machine Together" - old
Anyone think it's odd for field prep to be on a primary, I know thats the Hunt SMG, but its still odd seeing ammo perks on a primary -
Nice post lad but where is xur?
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1 ReplyOoooooo, thank you for posting this. I've been missing Xur every week since they changed how he works and I definitely want those two weapons.
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1 ReplyI thought swords were only supposed to get impact masterwork?
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2 RepliesFor anyone needing weapons for Iron Lord, that Fool's Remedy is IB
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God bless
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1 ReplyThat DMT!