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originally posted in: Weapons have a huge identity crisis.
Edited by A_mo: 7/17/2022 1:53:13 AM
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The only thing with that is that it might limit the variety within a particular archetype and when anything new comes along it could possibly (although not surely) limit its potential. Weapons are weird because people don't think they should fall under the whole "space magic" thing a lot of the time when they talk about them. But with abilities "space magic" is used to shut almost any criticism down. A good thing about what you're describing is that it could also help some of the underused archetypes like autos and scouts truly become viable. Which pretty much everyone would like in terms of the variety of things that could end up being useful. But at the same time limiting what works in a given scenario could also start to feel controlling to some people if it goes overboard. And making some of the things the game does easier to do or less noticeable does not automatically always lead to happier players.
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  • Edited by Muffincup: 7/17/2022 2:50:28 AM
    Correct you are, very much yes. In my mind, I'm thinking, the traits are what really make the weapons shine. I feel with focusing the archetypes more, the perk pools can be expanded on more to make them stand out within their respective classes, instead of trying to create perks that need to contend with every other weapon and stand out over every class of weapon. It feels like they're all trying to go for the same power, which inevitably creates a mess. It could absolutely go bad. I see every new creation as a 50/50, it will fail or it will succeed. They've tried so much, and I feel like its all just grabbing at straws, and it just keeps getting worse for the PvP side of things, so I'm feeling like its not a bad idea to just put something out there.

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  • I definitely think you're right. If something leads to more weapon diversity overall it most likely will be a good thing. And there are good perks out there that do get overlooked because the same thing that happened with kill clip a while ago is kind of happening with a few of the perks now. And those perks can be ones that sometimes cause weapons to behave similarly overall. So something like what you're suggesting would definitely make perk choices more important and most likely more determined by player taste instead of how a lot of people automatically go for range on everything for instance. There's certainly no reason why some weapons shouldn't get used solely because there's a handful of weapons that do everything well.

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