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Destiny 2

Discuss all things Destiny 2.
1/21/2020 6:59:05 PM
107

I'm not fond of lore going away

"The mystery of the Corridors of Time has been unraveled. The Corridors have become unstable and will collapse in one week. Claim the lore and emblem within before it shuts forever." This is what greeted me when I logged in today. Now I don't care about the emblem, I'm fine with it being a sort of "I participated in this" time-limited thing. But the lore though? That's part of this game's history, part of the narrative, and someone who missed this one-week window will never get it. I find that unacceptable. I'm generally really sick of entire story threads (not just lore, but missions, conversations etc.) just vanishing with your seasonal-model. I'm really sick of the constant FOMO. I might want to replay this game's entire story at some point, read the relevant lore... but you make that impossible. A huge part of why I play games is because of the story, and I really don't enjoy you deleting parts of it every few months. I for one can do without this "ever-evolving world" of yours if this is the price to pay.

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  • <I'll be brutally honest, SOMEONE at Bungie (really don't know who, could be a whole team) really dislikes the ability to replay content. [b]STORY[/b] While in D1 you could replay (almost) every story mission from the map with their own difficulties, in D2 you could only play a random 3 from Ikora. While it gave her vendor purpose, I find it odd that you couldn't reselect them. This improved with the Heroic Playlist, but it was still a random batch. Curse of Osiris and Warmind had two of their missions as strikes, but the dialogue was different to add a different context to them. You can't replay those unless you play the whole campaigns all the way through. CoO's best mission, "Beyond Infinity" was also unavailable to be replayed until the heroic playlist, which was bull because it was the only mission that bothered to explain anything. I kind of like the way Shadowkeep's doing it now, but I'd honestly rather just have the nodes on the map again. [b]QUESTS[/b] Like the Corridors of Time, there were other things that were needlessly cast aside. The Nessus Quest "O Captain My Captain" and the Io Quest "Dynasty" were arguably the best pieces of story content we got in this game because they were actually interesting. You can play them a total of three times, one on each character... and no further. For the Saint-14 quest for CoO, you could only play that ONCE since the Prophecy Weapons were account-based. In contrast, ALL of Rise of Iron's quest missions and MOST of TTK's quest missions were replayable. Even if they weren't re-selectable, they could still be played on other characters and wouldn't go away until you did them. My Titan still has the final mission from the No Time to Explain quest on her because the Vex there were actually friendly until you shot them. [b]ADVENTURES[/b] The worst. A bunch of quick, easy, simple, potentially interesting activities that once could be replayed 3 at a time every week... reduced to just heroics (but only on Mars and Mercury unless it was a flashpoint), to literally just heroics and on flashpoint. Why? Some of these missions were actually pretty fun, but now I have to wait till flashpoint to replay them? Not to mention that adventures are sometimes the only activities you can actually hear all of a destination's musical score, something most people don't care about, but I guess we'll always have those that believe the Black Armory Forges used new music. I know people rag on the story, quests, whatever, but damn I'd like to replay things. I realized halfway through typing this that this has little to do with the OP, but damn it irks me.>

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