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4/18/2017 2:19:08 PM
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Massive Breakdown Weapon Stats Spreadsheet (Updated with all 2.6.0 Changes, AoT Weapons, and More)

[b]Hello everybody![/b] As most of you who recognize my name know, I curate a giant spreadsheet that has all the current Infusible weapons and their stats, listed in an easy to read and compare format. [b]As you may not know[/b], I work very hard to keep it updated and easy to use, as well as to add in new features or items that I think may help out browsing players. [b]Recently[/b], I just finished updating it with all the new raid reprised weapons, so if you're looking for info on those guns, you can now find them. I also went and found all the weapons that drop with a specific set of barrel perks (Linear Compensator, Accurized Ballistics, and Field Choke) because those weapons tend to be listed with base stats that are made unobtainable by the barrel perks themselves. What I mean by this is, they'll list their base aim assist as 65, but because every one of those barrel perks decreases AA by 10, they actually can't get that value. Those barrel perks also boost impact and damage by a small amount (2.5%) so I've done the research to include those effects as well. In addition, they increase the base range by 1 to 3, dependent on the weapon type, and decrease stability by around 9, so I've made those changes too. Long story short, you can now know when you are looking at a weapon that the true base stats are being shown. [b]The final major change[/b] I made was to update the way times-to-kill are displayed for primary weapons. I used to color code them like the rest of the numerical stats, which meant they were being compared to only weapons in the same class. So we would have low-impact scouts with a TtK of .93 showing above average, while auto rifles with the same TtK were showing very low. As such, I've decided to test out comparing the times-to-kill across the board for primary weapons, which I think should offer a more clear picture of which weapons have competitive numbers and which do not. I **HAVE NOT** changed the way I compare any other stats, so all other stats are still compared between the respective classes. Special and heavy weapons have also not had their time measurements (TtK for sidearms and machine guns, approx. charge time for fusions, and time between shots for shotguns and snipers) changed, so they are still compared among themselves only. [b]I hope all this info helps[/b] you guys out, and let me know if you have any suggestions, critiques, etc. Also I've got some cool projects coming out in the future that I look forward to sharing with y'all :) [b]Mercules[/b] - For those of you wondering, it's pronounced like Hercules, but with an M (Merk-you-lees).

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