Who else thinks that if would be great if, during a crucible match, you had to defend the location from waves of enemies. The teams had to work together to defend Firebase Delphi, for example, from like 3 waves of cabal. The enemies would be level 20, and level advantages would stay off, giving everyone a reasonable amount of health and damage. These would occur randomly. There would possibly be a reward for completing? I can see how some hardcore PVP players wouldn't want PVE to intrude on their multiplayer, but that is why I put the 3rd option. Let me know what you think, and if you think it won't work, let me know why.
Edit: herecumsdaboom69 came up with a good idea. A special event game mode, like salvage, called invasion, that acts like control, but in the middle of the match, PVE enemies start to attack.
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4 RepliesBump. It could be cool. Potentially first time ever putting PvE in PvP. It should be a playabe option like "control" and "clash". Call it "Invasion" cuz they are invading our battle.