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Destiny

Discuss all things Destiny.
Edited by Jrkwrks: 10/12/2014 5:55:04 AM
1

if this was how the trade sys was setup, would you be for it?

In essence, rewards for objectives would have a 30 second window at the beginning of their creation & be untradeable afterwards. The only way it would work is having a trade option on the stat screen when you're done with a mission/strike or raid (though you'd have to make a 30 second window after each raid boss, I'd leave out chests, maybe even just make it the last boss, once again at the closing stat screen.) With having it there, you'd be able to limit trade of the items with other players who join you through the mission. If you get it from a random drop, it's yours. If someone joins the party during or just as the encounter finishes, then that person would not be able to trade for the items that drop. Once that stat screen closes and you're back in orbit, all trades are final. This would limit people exploiting trade for real money transactions as Rng doesn't guarantee anything that could be price tagged, such as a specific item. In a fair manner, this would also allow for players to exchange items that are better suited for each other, such as me getting a lock helmet on Vanguard tiger and the lock gets a hunter chest piece. Lastly, with it not being a consistent practice (IE done everyday, anywhere, anytime) I don't see it being a huge load of extra work on bungie's shoulders, especially if the disclaimer "all sales are final, trade wisely" is put out there, letting players know [b]beforehand[/b] they won't be handling trade tickets. This is a rough draft, what say you? Edit: Only reason I'd see Bungie not go for it would be to stretch content and replay value as much as possible, but they wouldn't tell you that. Spite aside, another idea for raid trade would be in the closing window having all gear drops earned in that session tradeable at once. Same restrictions above still apply.
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