I'm let down by glide, honestly won't even touch warlock until I am done with the other classes.
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when it comes to movement i'd be going for the hunter's bladedancer subclass using teleporting, invisibilities and strengthened attacks. I'd definitelt agree that the warlock's airtime leaves you at a great disadvantage in multiplayer, the only advantages it really has are blink in voidwalker for teleporting and angel of light for sunsinger which allows sighting up in mid-air to give a temporary still time when sighting up.
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Oh yeah I never said blink is bad, I haven't had a chance to use it so I can't give my opinion yet. I just will make the argument that glide is easily the weakest because it gives the biggest window to be vulnerable in.
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ah yes, slight over thinking on my behalf.
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Glide was the best, if you use it right it goes higher than hunters and titans jump ability
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Check out blink for the warlock's movement upgrade
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Well this is false information. The standard jump for the three classes in terms of height is negligible, but with increased lift and triple jump, the other two classes greatly surpass glide in terms of height. The reason glide sucks is that it takes you much longer to get vertical or come back down than the other two, leaving you at a weaponless disadvantage for a longer period of time. I found it incredibly easy to shoot a warlock out of the air compared to the other two classes due to this prolonged disadvantage they had.
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Glide works on momentum, if you press the jump button twice very quickly glide pushes you very high very quick
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