[quote]I cover EVERYTHING that I could possibly see that would effect your guys' game. If there's a spec of dust that alludes to being some rare alien life form.. I will point it out and let you guys know what that is.[/quote]
you didn't even catch the [url=http://www.bungie.net/en-us/Forum/Post?id=61002995&path=1]ammo boxes[/url] -_-
English
-
I believe in this demo, (the one that I commentated over) the ammo was unlimited.. They changed that later on because people were speculating you would have unlimited ammo which is not true. So they changed it in some of the other demos floating around on YouTube.
-
Edited by externalmemory: 7/30/2013 4:44:29 AMNo, actually. [i]All[/i] of them had unlimited ammo, but "ammo pickup" still apparently wasn't a switch that was disabled in these demos. Just watch; in your [i]own video[/i] if you go to around 2:50 you'll notice the +12 next to the Viper pulse rifle's ammo count and a flash behind the ammo count box in the lower left-hand corner. That's because Player 1 walked over the little metallic green toaster-looking box that you can see the Fallen drop, even in low resolution, a second earlier. To be fair, if any of the other demo videos caught this I haven't seen them or they didn't mention it, but still... [quote]They changed that later on because people were speculating you would have unlimited ammo which is not true. So they changed it in some of the other demos floating around on YouTube.[/quote] ...you pulled that assumption out of your butt. They changed nothing regarding ammo, just go watch them again.
-
Neat who cares?
-
not your fragile ego, apparently
-
Someone's getting a little mad... lulz
-
Not at all; just calling a spade a spade. Prove me wrong, take some criticism, do like you set out to and pay attention to every detail. Anyway, as far as "who cares", how they'll handle ammo across co-op lends some details to PvP. As far as I've seen, the ammo boxes are per weapon class; one refills primaries, another specials (secondaries) and another heavies. They've already said you'll take all your weapons, loot and character customization into PvP, which has led a lot of people to wonder how they'll keep things balanced. They could control heavy weapons like snipes and heavy MG's by making heavy-class ammo a map pickup, starting players off with no heavy ammo in the clip so they have to fight for power weapons in a fashion similar to past Bungie FPS without limiting players to weapons on the map.