What if there was no real chance of success on the guardians part? We beat back the Fallen, get inside, and attempt to extract the new Tech. The Public event ends. We find out that the tech we were after has already been extracted by the fallen and is enroute to the enemy base. We hunt them down, get inside the base, infiltrate the lab, steal the tech back. But we're too late. They already got all the data from it that they need. New enemy types are added to the ranks of The Fallen and we also get our new abilities.
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It would be a much more dynamic game mechanic if there were a player-driven event with two possible outcomes dependent on player performance, rather than an event with one pre-determined outcome. Eventually, both the new enemy type [i]and[/i] the new powers would find there way into the game, but HOW they get into the game and in what order is dependent on what the players do.
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What you say is true, but what if every event had two outcomes, and then out of nowhere they put us up against impossible odds to give us a taste of pain. The sense of defeat and despair can in itself be a strong motivator. It would be kind of like when your favorite character dies in a movie. You can't prevent it, but it moves the story along in a meaningful way that couldn't occur with ultimate success.
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In the hypothetical situation I used, there are supposed to use be two outcomes: one positive, one negative. I used that example because it demonstrated how these large Public Events could affect the game world. Now, if Bungie were to use one of these events as a motivator by ensuring failure, I'd be OK with that. I was simply explaining why I used an event with different outcomes, rather than one event with BOTH outcomes.