[quote]And, just to add it in, you cannot join last minute to get loot. You would have to do at least a specific amount of damage in order to collect the prize. and it could have something like a 5 minute grace period for people to join and once the 5 minutes is up, the battle begins whether your ready or not.[/quote]
First of all, I like the idea, so I'm on your side. I just don't think the damage rule should be used, as Bungie is trying to make it so that level shouldn't mean too much, and you can be helpful no matter what weapons you have and what damage they deal.
Also, if the boss is going to be epic, there should be a closeout time rather than lockout time. Anyone should be able to join until the boss is down to a certain percentage. This allows weaker players to try and keep the smaller targets busy while the heavy hitters take on Galactus :)
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I understand your concern and agree with your idea. But I think a damage percentage requirement system would be the only way to actually tell if whether or not someone is actually participating in the event or is just there to "leech the loot." You know what I'm saying? What about instead of calculating the amount of damage the enemies have taken, we calculate the amount of attacks the player has dealt. For example (nothing to do with damage systems in Destiny because I don't know how they will work): Whether you do 20hp or 200hp of damage per attack, you would need to contribute at least 5%-10%(maybe 15%-20%?) of the attacks dealt by all players in the event to gain the loot. That should be enough to eliminate the leechers and reward the participators. Great point though!!
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Yeah, that's a great idea using the number of shots hitting the boss, or at least enemies in the event. That does away with damage requirements altogether. I just would like to have everyone participate than to have a few low level players, who might have gotten caught up into it in the first, to have to leave because they couldn't do anything. Now, in theory, they can stay and fight and be rewarded.
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Exactly. OR!!! They could implement something like how Gears of War handles their co-op difficulties. Each person was able to choose a different difficulty and the way it worked, they only took the damage dealt within each difficulty (if that made sense?). Example: Player A is on Legendary difficulty. Player A takes 200hp from Enemy 1. Player B is on Normal difficulty. Player B takes 20hp from Enemy 1. This way, the low level players will be able to survive just as well as the high level players. This would put all participating player on a level playing field. Negating levels completely. Maybe?
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yyyyyyyeeeeaahhhh, kinda. I get it, that's actually pretty smooth modifying the damage table individually, but then question moves to damage by the player. Will Player A, with his Legendary gear, do less damage than Player B? If that's the case, then Player A might feel gypped and not bother in the events. Conversely, if the damage tables don't change, then Player B will be either hitting things like a pea-shooter, or also feel gypped because Player A is nearly OHKing the enemies due to level differences. Perhaps the enemies will be an average of the players in the general vicinity at the time of the event.