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3/30/2022 2:50:44 AM
24

Overload champiosn STILL not overloading

Takes way too many shots to overload and its very inconsistent
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  • Edited by Odd Ball M4AE4: 3/31/2022 3:26:12 PM

    Started a new topic: Champions Are Getting Stale and Old(1 Reply)

  • Stunning them with a void name and then 2 shots with gally and they're done. With barrier chanps if you fire 2 shots quickly enough they're gone before able to put on barrier. Unstoppable champs wear them down half way then pop a gally on them and gone. This is how I have been clearing legend lost sectors. Hope it helps.

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  • Ummm, you need to ADS then wait for the proc. I've had zero issues with any of the mods doing this. They don't proc right away, never have

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    • I’ve done tons of lost sectors and they work EVERY SINGLE TIME. I don’t understand how you kids simply don’t know how to stun overloads and just assume it’s glitchy.

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      • My friend pre-fires since it seems the overload rounds don't proc until about 1/3-1/2 way through the mag. 900 SMG's work perfectly for me and have had no issue

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      • Yes, THIS they can't or won't fix, but things that make the game fun gets fixed immediately.

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        • Last night in the Legend Lost Sector I was using Osteo Striga w/ Overload Mod and the Champion was getting stunned and healing at the same time. Not the first i've seen this, but the worst case yet. Champions & their mods need to go. Give us some challenging content where we can use our own builds and load-outs to conquer it - the current system isn't fun - very frustrating.

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          • Overload and Unstoppable should activate when aiming-down-sights rather than randomly waiting for a bullet to fire. When going against Fallen Overload Champions who teleport everywhere, waiting for a bullet halfway in the magazine becomes frustrating.

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          • Get rid of champions and add more modifiers like subtle foes andbaby screebs. Heck add another attack for certain bosses in nightfalls. Have NFs start with 6 Rez tokens and that’s it’s or something. Just get rid of the boring, easy, dps check machines.

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          • I think bungie should swap overload with unstoppable Rounds Overload doesn’t work well on smg/autos

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          • You have to put close to half your magazine into the champion to proc overload, which is ridiculous and yes, very inconsistent. Overloads need a serious rework. Infinite teleports at stupid distances and we get a sword mod to stun them? They don't stand still for more than a second, but put 25 rounds of an auto into them? It's time for the champion system to go. Add something new that makes sense with the seasonal mods and stop forcing us to use the same three weapons for end-game content.

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          • Champions were a lazy way to add fake difficulty. They need to go.

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            • Champions have outlived their use. Annoyance and forcing me to use loadouts I don't want or like. They are capable of making challenging content without them. Legendary campaign was way tougher than a nightfall with 30 champions.

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              • I know, right? [b][i]AREN'T CHAMPION MODS FUN AND ENGAGING?!?![/i][/b] (Laughs maniacally and retreats into the wilderness)

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              • Edited by Amazinite: 3/31/2022 12:36:53 AM
                I use the overload grenade artifact mod. Works pretty well.

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              • Overload shots on any non single fire weapon always are. It’s exactly why overload auto/msg is hated as a seasonal mod. The fact it’s the only overload mod makes overloads a nightmare to fight without divinity. I’d say there should ALWAYS be at least 1 person running divinity in endgame content with overloads. It’s non negotiable. Hopefully we’ll get a better overload mod next season, and Bungie realizes that it’s stupid to rely on automatic weapons to overload enemies when enemies teleport so much. It’s also takes a while to proc overload shot with these weapons, which doesn’t help at all…

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              • What's funny is that this has been the same complaint where it takes way too much to stun an Overload champion when the mod has been either AR or SMG (or both) in the past, but for some reason Bungie just doesn't get it that these are perhaps the two worst weapon types when dealing with Overload champions, especially the Fallen Captain.

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                • Edited by Toots238857: 3/31/2022 1:08:05 AM
                  1
                  Toots238857
                  Toots238857

                  The world is so different now.... - old

                  This..... I swear an Overlord Captain looked at me today after I loaded HALF my clip into him and said "bruh ".......... Ghost was like "did you hear that"??

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                • Yeah, Overload mods suck this season. Divinity works wonders on them but the only solid overload weapon being a raid exotic is a big feelsbad.

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                • Edited by Hawpy: 3/30/2022 5:01:13 PM
                  Description of the Overload Rounds mod. "Uninterrupted fire from your equipped Auto Rifles and Submachine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions." I have never had the mod not work as described. You can visibly see the gun get more and more red as you shoot, followed by a large kicking motion once the Overload effect is active. This is how all of the Overload mods have worked, with the exception of Overload Bow which works instantly on fully-drawn shots. The mod is fine, people just don't pay attention to how it works.

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                  • Your best bet (assuming you haven't) is to make an ability build focusing on getting your grenade's back fast and just using the grenade overload mod. It's almost instant. SMG's and Auto's are trash to stun.

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                  • Yes, very annoying.

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                  • Takes way too many shots to overload and its very inconsistent, I agree yet, unstoppable is easy as... pie

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                  • Yeah the number of bullets needed for the overload is dumb and the overload immediately gains health back if you accidentally shoot him after his stun phase.

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