Suppressive glaive now requires 10% energy before you can suppress it with melee attack. Let me ask everyone a question. Who asked for suppressive glaive mod changes? Why didnt they use this dev time to buff glaives overall instead of 'fixing' a mod thats going away in a month and a half? Why is Bungies priority always -blam!- wack?
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People use Glaives? Lolol. They suck. Bad.
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2 RepliesGlaives are pretty bad even with the updates, Suppressive Glaive was the band-aid that made them worth using.
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I’m okay with the nerf to suppressing glaive, but that should come with a reduced cost to slot it. It’s still pretty easy to build up the charge and run around invisible though. It was silly fun while it lasted. I guess a busted mod two seasons in a row was too much.
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12 RepliesAfter the season everyone will be putting their glaives in the vault anyways. Only thing keeping them afloat is the seaonal mods. Look at the exotic versions. They are worse for slot than the legendary one and are collecting dust in storage. It was one of the selling points of the expansion. But yeah, nerfing the effectiveness it had for this season is kinda lame.
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Great! Now you can’t just mindlessly run in, slap things and expect to not die, then be surprised when you inevitably do die! In all seriousness, this will make you plan ahead of your engagements instead of taking advantage of something that is literally free.
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5 RepliesThey did not nerf glaives they nerfed suppressing glaive their is a difference
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10 RepliesIma say it you all are overreacting I know its a crazy thought but…. Glaive wasnt the only build you can use on void 3.0 hunter
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PVP SUXMATCHMAKING IN DUNGEONS ASAP! - old
"Bungie" Yes, yes we did, what about it, you wan't to make an issue ? -
3 RepliesTypical -blam!- at Bungie. Nerf fun builds into the ground for their precious Trials, Raid, and GMs. Glaives are lackluster without the benefit of suppression spam and making it use energy is bullshit. Just let use freaking use it as a melee weapon since you're too stupid to design an energy sword that does the same thing. The suppression wasn't "hurting" anything and -blam!- half of the time it didn't register with Stylish executioner if the mob died on hit anyway so literally it's a backhanded nerf yet again to primarily Void Hunters. This game is an ever burning dumpster fire that just reignites anytime you get a Kindle of hope it can be fun again.
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56 RepliesPeople were going to use them on gms and that’s where their priority is. Keeping people who use every cheese strat from claiming gms are to easy because they use every cheese strat. Doesn’t matter if it takes away the enjoyment from the majority of players.
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The bounty that asked for 50 suppressed defeats was actually doable with the Glaive pre-nerf. Now I'll just ignore said bounty. They really need to adjust that.
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1 ReplyBungie is like, Oh damn people are having mmm whats that word ummm FUN with a weapon lets nerf it
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This change is really minor. With it taking four shots to charge the glaive up to full now, it really isn’t that bad. Yeah I can see the gauge going down, but as long as you put in a few shots here and there, it’s hardly noticeable. It only consumes a tenth of the gauge. The only bad part about this would be the exotic glaives that allow you to do something with a full gauge. But let’s be honest, why would you waste an exotic slot for an ability that’s lackluster….
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3 RepliesEdited by Kouz_MC: 3/30/2022 6:15:08 AMGlaives have nothing to do in this game. Once again can’t believe someone designed them, someone else tested them, and another one approved them. These people should not have a job at Bungie. This is a FPS for fooksake. Players who want to run around spamming R1 can try souls games.
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The problem with Glaives are, most people don't want to shoot it, they just wanna stabby stab. It's literally a sword you can use all the time without worrying about having ammo. Not To mention the projectile travel speed is pure crap and has no tracking whatsoever so it's only good from close to medium range, which is more suitable for stabby stab. I'd rather they just change the glaive to shoot more like a shotgun. Quite literally, make it a Shotgun with a bayonet. Stabby stab and blast mofos out of your face. Good ol' Blasty Stabby.
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Edited by AubsTheBelieber: 3/31/2022 10:28:15 AMGlaives are fun..... In Gambit.... But they aren't something you take into a Grandmaster or raid so what's the point of nerfing anything to do with them. The only reason they are good and fun in Gambit is cause you have 4 people in an area for ads to shoot and you can prioritize suppressing which ever target is highest priority aka usually the big guys that kill you easy or wizards. Come next season, if Supressing Glaive mod goes, so will so much of the Gambit population using them cause..... Try fighting a wizard with ads around with the mod and you'll see how hard it is to be that close for that long without dying. Outside Gambit, I see em in PVP once in a blue moon. Never in Raids or Higher Nightfalls. Never in Master Wellspring. Sometimes in high end weekly story mission but that usually also results in me wishing I never picked up this Randy. Strikes, you would think but no. People usually run their red box weapons or using a glaive is hard cause everyone is speed running so you don't really get enough targets to yourself to use a glaive to its full potentials.
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It’s not that big of a deal really. Just shoot a guy instead of run him through ever so often and it’s still useful.
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32 RepliesWho makes these decisions anyway? Do they use some specialized version of an Ouija board to decide what they do next?
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Glaives are probably the most pointless feature to ever be added to this game and there were a lot of pointless -blam!- in the past. I love how -blam!- at bungie spent like 5mins in their vidoc ensuring us that they have spent a lot of time adjusting Glaives to be perfectly balanced. I used glaive once, equipped one in legendary campaign had a 1v1 melee fight with a red bar knight, got fisted to death and Instatly dismantled that -blam!-.
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Ffs bungie why nerf something that is gonna be dead in like a month 😒
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12 RepliesGlaives received no nerf. The seasonal artifact mod suppressive glaive was adjusted so you cannot melee constantly to suppress enemies. It is still extremely powerful though. Glaives are the same.
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15 RepliesBuff and nerf is a staple in this game. That's a sign that they don't really know how to make things work. In short, they don't really know what they're doing. Incompetence is a common trait here. Because of that, they'll constantly do it. To what end? To control you! LMAO!!! Control is the name of the game here. Why? Two things. Control you so that you keep throwing money at the screen, and let you run the hamster wheel forever. Rinse and repeat! LMAO!!! State of the game!
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Because Bungie just sucks.
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1 Replybro exactly. honestly im not super upset about them changing how a specific mod works but this is so not the priority right now. there are so many things lacking and broken in the game and bungie decides to fix something that literally doesnt even matter.
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Yes, they did because no one was using them.
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1 ReplyEdited by Soul_Eater_42: 3/31/2022 12:57:38 AMGlaives need so much work. Major buffs to projectile damage, range, and speed. Slightly higher magazine size or faster reload. Slightly increased melee lunge distance, and the melee needs to actually work with the weapon perks, or at least with melee-based Exotics, perks, mods, and abilities. The Exotic Glaives need to have their perks reworked, and given more perk options to craft them with. If they're gonna require 6 ammo, and the entire Shield energy meter to trigger their perks, then the abilities need to have massive benefits. The bubble created by Edge of Action needs to be able to work with Helm of Saint-14, grant Void Overshield when walking through it, and give those with the Overshield from it the ability to apply Volatile on melee hits. Edge of Intent's Healing turret should function more like a mini Well of Radiance, tethering to, and actively healing allies (but without giving them an Overshield when they're at full health), and rather than a weapon damage boost, it recharges their abilities, and buffs their ability damage. The Lightning Seeker from Edge of Concurrence should function as an Arc version of Bleakwatcher; a turret that fires bolts of chained lightning at nearby enemies. Alternatively, they could rework it so that firing it at the ground could create a large Arc field, like the one Fikrul, the Fanatic, from the Hollowed Lair strike, could create.