Still to this day a 1 v 1 slap fight is hilariously out if balanced.
Why must warlocks have the weakest melee of the 3 to a point islt takes 2 more hits to kill that hunters and titans need 1. Charged or uncharhed...its simply stupid
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On the other hand, you can now boop people off cliffs... 😉
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It’s a projectile with absurd knockback, I have yet to be 3 hit meleed unless it’s iron banner. Hate this little void ball being super annoying to go against, also just sick of these projectile melees you guys keep getting with splash damage
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1 ReplyWith the new void 3.0 it literally takes 3 melees to kill someone. Its hilarious bungie still finds a way to screw us over. I honestly don’t want a new melee when the other elements get upgraded to 3.0. I already know bungie will find a way to screw warlocks over again with low damage and weak knock back. If warlocks are going to be this bad where we need 3 freaking melees to kill someone, Ill take my long range and slow melee over this garbage.
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I presume we are talking pvp? That's not how I see it, a fully charged void 3.0 warlock melee at point blank range kills instantly. A titan tickles at point blank range takes half a shield of a guardian. A Hunters stuns don't think it kills on void 3.0. Far as I see in this respect warlocks have the best
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10 Replies[quote]Still to this day a 1 v 1 slap fight is hilariously out if balanced. Why must warlocks have the weakest melee of the 3 to a point islt takes 2 more hits to kill that hunters and titans need 1. Charged or uncharhed...its simply stupid[/quote] All classes base melee damage, speed and range are the same.
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It takes 2 but k, second Titans punch SUPER FREAKIN HARD, Hunters STAB YOU IN YOU FREAKING EYEBALL, and Warlocks kinda just do a 5th grade magic trick.
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Keep this between the two of us… use well of radiance melee with necrotic grips. One shots low to mid resilience guardians.
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1 ReplyAre you talking about dogwater pocket singularity
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MorsLiving Rent Free In Your Head - old
Title accurate. Body of post inaccurate. -
6 RepliesWarlock can jump out the way and then punch you with an extended melee range.. over and over again. Warlock is typically sliding about with a shotgun and if they don’t kill you with the bullet they just use extended melee. So you’re wrong in that one chief
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The new glaive counts as a melee and extended range bonus.
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1 ReplyI just wear AC/DC feedback fence. Makes me a hazard. If I’m going down! Then your coming with me! 😁
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Uncharged melees are literally all the same but with a different animation. Mad because bad
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Typical Warlock.
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They are all the same
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Edited by Yamabushi999i: 3/29/2022 2:06:35 PMUncharged? I mean previously it was garbage. The 1m extra range, which is about the tiniest in-game increment imaginable, the teeniest nudge forward you can possibly do, was not worth the trade-off for a slow standard melee recharge. You lost far more that way than you gained by the 1m. It took years for them to undo that BS. In other words, I don't know what you're talking about the situation is vastly improved and at base fair.
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[quote]Still to this day a 1 v 1 slap fight is hilariously out if balanced. Why must warlocks have the weakest melee of the 3 to a point islt takes 2 more hits to kill that hunters and titans need 1. Charged or uncharhed...its simply stupid[/quote] It takes me two hits to kill a warlock and I main statis hunter
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Utility > damage its not meant for just damage
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yikes nice fake trials........ make since why you dont know whats going on in pvp
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i disagree the hunter has the weakest and the other 2 are more or less equal
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It's nice knowing that some things never change
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You know all uncharged melees are the exact same right?
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[quote]Still to this day a 1 v 1 slap fight is hilariously out if balanced. Why must warlocks have the weakest melee of the 3 to a point islt takes 2 more hits to kill that hunters and titans need 1. Charged or uncharhed...its simply stupid[/quote] What are you talking about? Is this satire?