Why use weapons when our nades do all the work and has so much of uptime right...
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I'm on the other side of the fence - this isn't Call of Duty; we're magical space wizards. We should be able to use grenades and abilities more than or just as much as gunplay - that's the one aspect of this game that originally set it apart from Call of Duty and other gunplay-based shooters. Plus, our grenades aren't 'lethal' without players just standing in them or being weakened first. Now, if every grenade was a lethal hit (y'know, like many other shooters 'frags')... maybe there would be cause, but our nades are just 'finishers' or for softening enemies up in most cases.
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Lol aren't lethal?... Tell that to the guys getting 1 shot by void nades.
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What Void Nades are one-shotting full health Guardians? I really would like to know so I can be sure to use them. And I don't mean that sarcastically - I really have never seen a grenade of any type 'one-shot' a full health and full shielded guardian. And I mean literal one-shot; like toss, 'boom' dead. Not AoE ticks; not killing them by lowering them to low health for another source of damage to finish them off. Vortex - Isn't a one-shot, requires guardian to literally keep standing in its AoE and ticking damage isn't 'one-shot'. Void Wall - Same concept. Axion Bolt - Does not kill on impact; meant for finishing off a fleeing guardian or softening them up for a gun kill. Magnetic - Haven't seen this one in action since they changed it to a guaranteed two-explosion; but sticky 'nades never used to kill on one-shot, just severely weaken. Suppressor - Kills by removing abilities and movement, but never seen it kill anyone on impact that wasn't already weakened by damage or Weaken. Void Spike - Has never performed well and always been outclassed by Vortex. Needs to be reworked. Scatter - Has never killed anyone I've thrown it at even if all the explosions hit them, always leaves them with a sliver of health if they were at full health/shields or high-resilience.
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Axions 1 shot me frequently, but I also have low resilience. Could be a warlock thing making them stronger. Pretty sure suppressors flux’s and incendiaries 1 shot but have to be good throws.
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I do seem to recall something along the lines of them making those nades one-shot if they are basically standing on them when they go off. But honestly, nades having to rely on 'low' resilience stats in order to one-shot aren't really a case that grenades are 'lethal' to me. They'd be problematic if they one-shot left and right maximum resilience and full-health and shielded guardians without any prior bullets or buffs/debuffs.
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Go into a private match and find out for yourself... I'm not here to advertise broken cheese