Matchmaking and lobby balancing are terrible.
Control is terrible....mercy victory, mercy loss, mercy victory, mercy loss...absolute trash.
Rumble [b]was[/b] good but super regen changes + **** matchmaking mean the games often don't even last half of the scheduled 8 minutes and often only the winner gets their super...that winner is normally invis hunter with chaperone farming new lights who shouldn't even be in the lobby. Absolute **** show. Make the game 12 minutes with a target of 30 kills for victory.
Freelance Comp - one good player gets matched with 2 liabilities who quit after running at the enemy and (surprise surpise) getting smoked. Terrible.
Regular comp - 3 randoms vs a stacked team of flawless/unbroken. Not viable.
Trials - wouldn't be so bad if there was no power level enabled and a permanent solo queue playlist. Surprises me how negative the community is regarding a weekend of Rumble Trials of Osiris...guess a lot of players can't get kills by themselves.
Iron Banner - see Control comment above but with power level enabled. Absolute fail with no way to target specific loot. Armour rewards used to be OK but now the stat distributions are all over the show. Only positive is the solo queue....but still too many power plays and mercy wins/losses.
English
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I have flawless tag and I still struggle in pvp because I have to play 2.5 and 3.0s I’m only like a 1.7
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This, 100% This! And it just goes to show that the Elites with their High Flawless Records ARE Some of the Biggest Abusers of Cheese Meta Weapon Kills (like the Broken Xur Main Ingredient etc) and Cheap Playstyles (like Team Stacking and KD Farming By Resetting Before Flawless) "Surprises me how negative the community is regarding a weekend of Rumble Trials of Osiris...guess a lot of players can't get kills by themselves."