If they want us to experiment like it says in the tutorial, they need to allow us to gather the resources to do so.
Imo its not really cost thats the issue, its the resource cap which is hella low for [i]some[/i] reason I'm sure. I'm fine with the costs, but those costs seem high when to craft or adjust one thing requires half of what little I can carry.
Its like ascendant shards I guess. Someone at Bungie decided that these materials should be valuable enough to have a low cap even though they know that means we won't spend it because we can only carry a small amount.
Now just like people are using their post master and vaults to hoard extra ascendant shards via masterworked exotic armor, they're doing the same with resonant weapons, what a -blam!- surprise. It honestly feels childish to me. People need vault space because they're hoarding as a way to bypass caps, Bungie say you should just use your resources.
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that first sentence sums it all up. I wonder if anyone from Bungie can explain how one can experiement like this unless they just start shaping and using weapons randomly so they use the materials. I think they tried (and failed) to make the mat cap low and drop rates higher so people would have to use to craft weapons. They did the samething with armor 2.0 as well, most took months to get their armor up due to high cost of masterworking at the beginning, and cost of changing elements or being have to have masterworked armor in different elemetns in the same spot.