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3/3/2022 3:44:14 PM
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Nope, hand cannons should always be optimal, go play a spray gun pvp shooter in cod if you wanna main ars
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  • I don't wanna hear about spray and pray when most handcannons aim themselves.

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  • [quote]I don't wanna hear about spray and pray when most handcannons aim themselves.[/quote] Hand cannons take the most skill out of all primary weapons. Smg and auto are sprays, so are many pulses We had scout and sidearm meta in D2Y1. -blam!- boring

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  • Yes, cause 2-3 hand cannon shots from any range is 'fun' and not boring. Its been the same -blam!- for SEASONS. It needs to change. You mad you might need to use a weapon that doesn't aim itself?

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  • [quote]Yes, cause 2-3 hand cannon shots from any range is 'fun' and not boring.[/quote]Yeah cus cannons 3 tap from "any range" the fact that you even typed that shows how clueless you are [quote]Its been the same -blam!- for SEASONS. It needs to change.[/quote] No it doesn't, this is how the majority prefer it which, you know is WHY it's been this way for so long [quote]You mad you might need to use a weapon that doesn't aim itself?[/quote] You mad you can't use cannons and your spray gun you miss half your shots with isn't competeting?

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  • None of the maps have a range that actually puts HCs at disadvantages. The fact you don't see that makes you about as intelligent as a door knob. I can go pick up the new SMG and just -blam!- on players because its overtuned. That doesn't mean its 'fun' nor good for the health of the game.

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  • [quote]None of the maps have a range that actually puts HCs at disadvantages. The fact you don't see that makes you about as intelligent as a door knob.[/quote] The fact that you don't know we have maps like vostok, eternity, fortress and tons of others that have large sight lines you can use if you had half a brain makes this part ironic [quote]I can go pick up the new SMG and just -blam!- on players because its overtuned. That doesn't mean its 'fun' nor good for the health of the game.[/quote] Huh? The new smg is great for pve. Not pvp...

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  • Keep using that aim assist my dude, keep playing the same thing for 3 years and claiming its fun. Obviously you dont know about the new SMG, so you cant comment on the maps *eyeroll*

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  • [quote]Keep using that aim assist my dude, keep playing the same thing for 3 years and claiming its fun.[/quote] Keep spraying that auto and complaining when you get outshot, u recommend cod for you, spray away! That takes skill. Totally [quote]Obviously you dont know about the new SMG, so you cant comment on the maps *eyeroll*[/quote] Yes the new smg only you are crying about it seems....

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  • I don't use autos, look above where I said 'I dont want to keep using them'. (in reference to Hand Cannons) Not complaining about the SMG, its a welcome change to just seeing the same -blam!- hand cannons every match. But if you don't even know the SMG exists, then well...you cant really make calls on PvP either, now can you?

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  • [quote]I don't use autos, look above where I said 'I dont want to keep using them'. (in reference to Hand Cannons) Not complaining about the SMG, its a welcome change to just seeing the same -blam!- hand cannons every match.[/quote] Yeah totally, you use hand cannons but earlier claim they hit at scout ranges. Totally [quote]But if you don't even know the SMG exists, then well...you cant really make calls on PvP either, now can you?[/quote] No new smg has touched significant usage in pvp, keep dreaming though!

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  • "HCs are the hardest to use." Aaaaand any opinion you have about a video game just became invalid. They're objectively the easiest guns, even Bungie themselves have said that. Hitboxes 33% bigger than anything else and effectively zero recoil unless your stability drops below ~60.

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  • [quote]Aaaaand any opinion you have about a video game just became invalid.[/quote]Good thing your own opinion is just as invalid right? [quote]They're objectively the easiest guns, even Bungie themselves have said that. Hitboxes 33% bigger than anything else and effectively zero recoil unless your stability drops below ~60.[/quote] Spray autos and smg are the easiest to use, they are the most forgiving weapons by far. I don't expect much more from the guy who defends fusion gameplay, totally a skillful weapon right?

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  • Edited by Soupreem: 3/3/2022 7:22:30 PM
    - Needing to string together multiple headshots with smaller hitboxes - Spray and pray high ease of use guns Pick one. Objectively speaking, HCs are easier, since they have bigger hotboxes, no downsides, and need to hit less bullets to the head. And Fusions have zero to do with this argument.

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  • [quote]- Needing to string together multiple headshots with smaller hitboxes - Spray and pray high ease of use guns Pick one. Objectively speaking, HCs are easier, since they have bigger hotboxes, no downsides, and need to hit less bullets to the head.[/quote] No objectively speaking HCs are harder requiring a precise 3 tap to get fast ttk and extremely unforgiving for missing. You can't try to spin it however you want but spray autos or smgs should never be optimal over precision shooters, that meta SUCKED in season of arrivals, so did D2Y1 with scouts. [quote]And Fusions have zero to do with this argument.[/quote] No but it's not surprising to me that the guy who defends the easiest special also wants to nerf the hardest to use primaries.

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  • Fusions? Easiest specials? 🤣🤣🤣😂😂🤣🤣🤣🤣🤣😂😂😂😂 gonna be a comedian now are we? Snipers and Shotties are WAY easier.

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  • No.

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  • [quote]Fusions? Easiest specials? 🤣🤣🤣😂😂🤣🤣🤣🤣🤣😂😂😂😂 gonna be a comedian now are we? Snipers and Shotties are WAY easier.[/quote] Only clueless people claim this. Snipers are crit based guns, how are the easier then fusions? Shotguns require good movement, how are they eaier then fusions? There's a reason main Ingredient was the most used weapon for trials last season, a gun that requires no crits and engages at double shotgun range is FAR AND AWAY the easiest of specials

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  • Every gun in the game bar Vigilance and 180 Hand Cannons needs at least 2/3 heads to perform optimally, oftentimes 90+ So your point is moot with HCs, considering only one archetype needs more than 66.7% headshot ratios to work properly, which is in-line with HCs. So I'll say it again, SMGs and ARs take more skill, since they need to hit more headshots, with smaller hitboxes, and actual limitations with how they can be used. And I'll say it again, Fusions isn't the argument here, so if you have a shitty argument and need to deflect to that, then I'm sorry.

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  • [quote]Every gun in the game bar Vigilance and 180 Hand Cannons needs at least 2/3 heads to perform optimally, oftentimes 90+ So your point is moot with HCs, considering only one archetype needs more than 66.7% headshot ratios to work properly, which is in-line with HCs.[/quote] Hand cannon ttk for a missed shot is considerably more punishing then any other primary. So your points here are worthless. [quote]So I'll say it again, SMGs and ARs take more skill, since they need to hit more headshots, with smaller hitboxes, and actual limitations with how they can be used.[/quote] LMAO yeah spray autos take more skill then hand cannons. It's ok to be delusional, just don't spew nonsense on a public forum please. [quote]And I'll say it again, Fusions isn't the argument here, so if you have a shitty argument and need to deflect to that, then I'm sorry.[/quote] I'll say again no one said it's an argument here. I just find it funny that someone who defends the easiest to use special is against the hardest to use primary.

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  • [quote][quote]I don't wanna hear about spray and pray when most handcannons aim themselves.[/quote] Hand cannons take the most skill out of all primary weapons. Smg and auto are sprays, so are many pulses We had scout and sidearm meta in D2Y1. -blam!- boring[/quote] He’s right there are many HC’s that just aim themselves especially last word lol. No ads needed a lot of the times. At the same time there are a slew of easy guns to use now if you think funnelweb takes skill lol, actually if you think any of these guns take skill is just lol look at the aim assist, assist be so strong it seeks crits for you. It’s the Quitting that needs to stop. How many games you played and full 6 vs 6 was played from start to finish?

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  • This is the worst take, maybe ever. Hand Canon aim assist values are absurd, bullet magnetism continues to play the game for us, HC's have so much range scouts/slow fire pulses are useless, and the 3 tap damage model has a ttk that is unexplainably faster than any other primary in the game.

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  • [quote]This is the worst take, maybe ever. Hand Canon aim assist values are absurd, bullet magnetism continues to play the game for us,[/quote] Aim assist values are high for every primary in destiny... [quote]HC's have so much range scouts/slow fire pulses are useless[/quote] The fact that you think cannons hit at pulse ranges let alone touch scouts is all anyone has to see to know you don't have a clue about this topic. [quote]and the 3 tap damage model has a ttk that is unexplainably faster than any other primary in the game.[/quote] Hardly any faster then any other primary - of which those are far more forgiving of misses. Miss a smg round or AR round and you're fine. Miss a cannon and you're dead

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  • go fight a sub optimal player who knows how to use tarrabah youll see what 'damge model' really means.

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  • Tarrabah can melt sure, but Handcannons are still king of TTK, and by a large margin

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