I'm using Heart of Inmost Light, rally barricade, and bountiful well + melee well maker (cause it's cheap rn)
Slap down barricade, immediately get overshield that lingers.
With overshield, all melee counts as charged melee and drops wells (with some delay). So bountiful wells and 2 melee well mods makes 3 void wells which all recharge abilities by a lot because subclass matches.
Also, using barricade makes throwing shield stronger which makes grenade stronger or vice versa cause of HoIL.
Anyway, get wells, all void weapons now proc volatile and get boosted damage cause of well mods. So they all do a ton more damage.
After using shield and grenade, which also do more damage cause of HoIL, your barricade should already be back.
I use rally cause now that you get overshield the wall isn't as important (except vs ogres) and the buffs are nice with your buffed weapons after you get a melee kill.
2 melee well maker, volatile flow, bountiful wells (need solar armor), and font of might on last piece.
The just use any void weapons. Funnelweb is great. I've been using Fighting Lion a lot too which seems to be bugged (in a good way) to sometimes work on volatile damaged enemies for no reloads. Ruinous Effigy and Lemon Arc are also nice. (:
Both overshield aspects
Expulsion, leeching, and exchange for fragments but you can change leeching for weakness grenades. I just didn't* want the discipline hit but it's not as bad as I thought cause of void wells and HoIL ability regen speed
Edit: words
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