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Destiny 2

Discuss all things Destiny 2.
Edited by Dremacoid6: 3/3/2022 6:24:17 PM
116

Am I the only Guardian that hates the 1-Res tokken mechanic?

Yes

236

No

668

Get Gud

331

In truth, I did find this mechanic to be an annoyance throughout D2 raids (still do) and I just miss dearly the old mechanic of the 30-second timer for res. But when Playing the Legendary campaign helping others get to finish the final encounter, never have I despised this mechanic as before. Seriously, it was frustrating when losing 2 tokens and having to wipe because there was no point in continuing or basically getting killed by the timer when you are so literally close to soloing Savathun. "Yes, I am so clo- darkness F-K you! I was able to beat it solo with an SMG as a hunter of all things. But that took 38 tries. Just to add I also hate the timers in missions but that's a rant for another day. Edit-1: Thank you for the positive comments. Yes, I understand is part of the challenge of Legendary but at the same time is just too punishing when other factors add to the challenge. Being Killed by architects or broken ankles. I would also add the enemy weapon/ability spamming but that would probably make others hate me for it. I just don't like it that each of us holds 1 token, so when two tokens are already used it is still a wipe especially since you already put in a whole lot of damage into the boss. PS. why doesn't it show the damage after getting wiped? That could really help out if there needs to change the load out Edit-2: Just to make this clear, I don't have an issue with the difficulty, I just have an issue with being wipe when you don't have any more tokens.
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  • I only chose Get Gud because I feel like a "No" answer is to throw my hat in with the "needs to be changed" argument. I'm sure plenty of people agree with you. I personally think it was the best option for making it more difficult without doing something that might discourage so many people from doing it. Harder mechanics and bigger power gaps would certainly discourage people. Why waste time developing something with 100% of the players' money for just 1% of the players to enjoy. Balance is key, and this was a good solution to balance things out. I actually thought the tokens (and rally banners) were an awesome addition. So many newer players will go into their first raid (and other activities) with a better understanding of the rules of the game now. Making the campaign feel closer to a collection of mini dungeons is what I feel sets this expansion apart from everything bungie has done in the last 7 years.

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