Gambit doesn’t need a huge revamp. Truly, it needs more maps and more “equality” as far as how powerful the adds are. An example being Fallen on Emerald Coast v. Hive on Deep Six. A 2 man team of mediocre skill could clear all 3 areas of the EC while you’re gonna need a competent team to clear hive from the burrows (2 shriekers, 2 op wizards, knights, thrall, hvt). That will make causal players avoid gambit if they run Deep Six like that after not playing it for a while.
Clipping needs fixed. Motes falling through the map has been an issue since Gambit began. Being killed by enemies while there is an invader shouldn’t re-health the boss. Animations need better sync (many times a player will bank and be moving away then get killed by an invader after the animation completes and lose motes). Sure, that could be lag, but a lag that prolonged shouldn’t exist.
Gambit Prime honestly sucked. It was an awful time of hunting wizards to get invaded on and killed over and over, since the team had to stand together for dps. Three round gambit matches were better and gave each team a more level playing field to change tactics and not get demolished by the first invasion.
As a change, they could introduce a “legendary” mode that has weapon rotations weekly like the year 1-2 raids did. Not enough people main gambit to have a freelance v. fireteam only mode.
As it stands, Gambit is the most lucrative game mode for time spent right now. 5-7 minutes on average will net you 1-5 pieces of gear, potential for shards/cores/upgrade modules, glimmer and a strange coin. You can also complete select planetary bounties, weapon bounties, a couple strike bounties, several seasonal bounties…. Sure it doesn’t give you endgame level loot, but the resources it does provide for time spent outweigh other activities.
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