So this has bothered me since i started playing. Why do so many quest have a PvP part in them, i'll admit I am garbage in PvP, wich is the reason i usually stay away from Crucible,Trials, Iron Banner, Gambit, etc, but when i am trying to complete a quest for some stuff, usually highly wanted PvE stuff (for Raids, NF or other PvE activities) there is allmost always a PvP part to them.
I get that they want the Players to experience the whole game but there is a limit to the tolerance of Meta-Abusing Titans i am willing to face with close to zero skill just because i have a quest open.
Some Teams (Raids or NF) usually have a requirement of the equipment you are supposed to have.
Wich ultimatly leads me to these questions:
1st Am I the only person that is bothered by this?
2nd What is another point behind the PvP part in most quests?
3rd What would be a way of going around this?
Then again I am just some guy who play for fun and doesnt try hard in PvP (not that i could).
So please tell me what you think.
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4 RepliesThey do it to both force you into playing it, helping to keep the player population of PvP up. But also to give people who like PvP a sense that there is a reward to playing PvP. I am definitely for replacing core activity requirements in quests, missions, and catalysts with alternate requirements. Such as Nightfall or Champion kills instead of Crucible Guardian Kills. Heroic Public Event completions on none-EDZ locations. I had an idea of bringing back core activity tokens, but instead of 3 different currencies it’s one currency. Earned from any in game activity (amount and chance of drop varies based on activity), with core activities offering the most per completion. The tokens can then be redeemed at any core activity vender for rep (less Xp than an core activity completion), but also turned in as an alternate to core activity requirements. Say you’re doing an exotic quest, and the step says “get 100 guardian kills in crucible”. And let’s say a core activity completion gives you 15 Core Tokens each and a Heroic public event can give 5-8. So maybe for earning and turning in 220-225 Core Tokens once you get to this step you can skip getting the crucible kills. That would amount to like 15 strikes. Not impossible, but also not crucible. Yet a person who can get ~20 kills a game could do the step proper in 5 games. So there’s benefit in doing the step properly if you can. And it wouldn’t start counting tokens earned to turn in until you got to that step. Not retroactive. So saving 1000 tokens won’t shorten the quest. And turning in tokens is fewer tokens to turn in at core venders for rep and playlist loot. So the trade off is with time just playing the game you can eventually complete any quest, mission, or catalyst step by playing what you want. But I’d still say that certain loot pools and RNG drop exotics would be immune from this. You have to play Trials, IB, Dungeons, Nightfalls, and Raids for their exclusive loot. But any exotic quest that starts with a drop from one of those activities that has core playlist requirement steps would allow you to use tokens as an alternate requirement. The goal being once you start the malfeasance quest you don’t need to play any more Gambit or Crucible to finish it. And if there’s a new Vanguard Auto Rifle in the normal strike loot pool you don’t have to play strikes for a chance to get it. It will just take you a bit longer to get what you want.