That seems to happen if the group does too much damage before it can go through initial servitor cycle.
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Ah, yeah that is what we did. Not a great mechanic feature, I can understand a measured damage mechanic, but not restricting a completion of the event.
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Oh I agree. It’s definitely a bug (albeit one that Bungie probably won’t fix...since it’s been around for a while now). My only suggestion is to take it slow until at least the first wave of servitor spawns.
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Thanks for the tip legend 👊