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1/4/2019 9:30:03 PM
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There is something that needs to be addressed about the RNG system. To the players who say that it's fine the way it is: No, it's not. We have scores of posts and people who are documenting issues with the system. Perhaps YOUR experience is fine, but there are many of us who are locked out of rewards due to no fault of our own. To the players who say it's because people just aren't committed to grinding: we've seen this proven false time and time again. My own personal experience is with the Dreaming City ghost, sparrow, and ship. I've completed the Dreaming City weeklies and dailies on all three characters for 14 weeks straight. That's 42 character completions, and I have yet to receive ANY of the three items. That is not for lack of trying. This is particularly annoying, as Cursebreaker is the title I'd prefer, and the only thing holding me back from it is RNG. To the players who compare the RNG system to the Lottery: these systems are not meant to be analogous. The RNG system has to give enough rewards to players to keep them playing. There are too many games out there as competition to Destiny; there is only one Lottery, it doesn't need to keep players from branching out. If you invest your time and money into a game and you aren't seeing a reasonable return of fulfilment, you leave for another. To the players who say, "You just need to put more time in": this is circular logic. By it's very nature, RNG means that theoretically, you could NEVER receive an item. Statistically improbable, but we have players with thousands of hours in the game, who have the same chance of receiving a particular item as the new guy. That methodology will drive people away. There are some good suggestions out there to help mediate the problem. Remove RNG from titles: In Bungie's ViDoc "Forsaken Launch and Beyond", an employee said of titles, "When I see one in the wild, I'm gunna be like, 'That person is a god to me.'" A god of RNG perhaps, as the only title that doesn't require luck is Unbroken. These were meant to be skill based, so why are raiders with 50+ completions locked out of Rivensbane? Correctly utilize the system intended to add probability weight to a drop whenever you don't receive it. The system is inundated with duplicate drops. I received 3 Waking Vigils as rewards to my Dreaming City weeklies on my Hunter today, alone. Implement grinding-based quests instead of RNG. They did this with Segira's Shell. Sure, the grind was odious, and repetitive, with little deviation or relevance, but we could get what we wanted with time invested. Bungie doesn't need players to defend their poor system. They have a community manager for that.
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  • Yes!!! This!! I desperately want that tedious grind in order to get the DC ghost shell, doing 3 ascendant challenges each week to no avail is getting really old

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