Yeah, make it so all enemies are highlighted like enemies in gambit when you invade. You can see them through walls etc. Give it a 300% defense increase because you die way too fast. Also increase the energy gained for hitting people with geomag. Like you get 50% super back if you hit one enemy for 0.5 sec.
Ah I forgot the most important aspect about chaos reach. Nerf hunters, they're op and buff warlocks.
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How can anyone be this stupid?
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300% lol might be a little extreme. I agree with the field of view though, I have no idea if I'm hitting ads with it or not.
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Bruh he literally said he was a hunter Main
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I know? I'm a hunter main aswell and we should definitely nerf hunters and buff warlocks.
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But you're being a facetious idiot when all he asked for was better visibly which is true... it needs it.
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[quote]But you're being a facetious idiot when all he asked for was better visibly which is true... it needs it.[/quote] Oh look it went over your head b
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Or maybe you don't understand what facetious means... hint it means I know he wasn't being serious.
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You should take that edge transit out of your ass, butthurt kid. He said highlight the Enemy which is -blam!-n op. It's entirely your fault if you play something else than novawarp in PvP. Chaos reach is only good for pve. People complained about tether being nerfed in pve and tether was always a pve only super. Everyone said it's fine because hunter is op etc. Just face it that not all supers are viable in both pve and PvP.
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Yeah I'm the butthurt one... And yeah you're damn near blind in PVE with it too so... I actually wanted a change more for that and in that case it's not asking much
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I were always outplayed by chaos reach warlocks and their geomags, back then when I played gambit. Never played that class before but I don't think it's that hard to aim at a big ass boss and hold the super on him. Sometimes supers ain't for add clear (even tho I saw enought warlocks be able to). Just look at celestial golden gun before the buff.
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Edited by Partzivol: 11/18/2018 1:13:15 PMThis is a disabled point.