It also helps if people don't expect to finish activities with level 400, while being about 360 themselves.
You might not need 9 people if most of you were past 380, but this community can't wait for anything.
Everyone complains about having nothing to do a week after the dlc drops, but when they make hard endgame stuff at max light, people complain they can't do it immediatly.
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Edited by ve7n00m: 5/20/2018 5:59:57 AMGiven the fact that it’s in a public zone is the problem, if it were in its own arena with match making (optional) people would be ok with having to do it later, after they’ve powered up. It’s in a public zone and Bungie expects people to wait 5-6 weeks to play it. Bungie wanted people to play it day 1, week 1,2,3 etc because the level 7 bosses started their weekly rotations from DLC release. Bungie just has no clue on how to do things properly, they have no brains
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Would this have been a better option? Probably, but this what we got. That Bungie wanted people to start playing it on day one is more than likely, but that it was meant to be completed easily at ll 350, when it was advertized as an endgame activity, with enemies a ll 400? I find that highly unlikely. I just don't understand why people keep playing this game if they think it is so bad, boring, unrewarding and badly designed? It's not like it's the only game out there.
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The enemies are a higher level in EP than they are in the new Raid lair, yet you can get a team of 6 together without having to hope you randomly match into a public server with another pre made 3 man fire team, in the Raid. It’s bonkers, there was absolutely no thought into how it would work when the DLC released. They should be testing this shit out. It reeks of amateur decision making
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Yes, they are. Which is why I think it is stupid that people are expecting to finish it already, especially when most of the people trying to, aren't doing the raid lair, because the enemies are to hard.