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#feedback

Edited by sister-hawk: 10/28/2017 1:43:57 AM
34

Teleporting enemies, needs to be fixed

This has really got to be fixed. Enemies in Destiny 2 have a terrible habit of teleporting. And I don't mean using a dodge ability, I mean they just disappear and end up somewhere else. This definitely isn't lag on my part, because other players in the world don't do this. It's only the enemy ai. I'm not sure if it's a pathfinding problem, or if their processes were moved over to the server side of the new hybrid system and the servers have problems, or if they are just damned bugged. But it sucks. Can't tell you how many times I've been trying to take cover to recover my health, and an enemy just warps behind me and shoots me in the back. It's also just really annoying to try to shoot enemies that don't obey the laws of physics.

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  • it happens when they can't pathfind to the location they were directed to. they just teleport. in gauntlet in particular, they made the enemies teleport out of the door on purpose, because there were lots of issues in d1 where enemies not coming out of doors due to pulse grenades, aoe abilities, ect. would screw up the ques in a round and throw off the rhythm of an encounter. so they just made them teleport outside of the door, rather than try to pathfind through it. but only in some instances. it's just design. some of it needs reworking imo, but that's your answer.

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