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#feedback

Edited by sister-hawk: 10/28/2017 1:43:57 AM
34

Teleporting enemies, needs to be fixed

This has really got to be fixed. Enemies in Destiny 2 have a terrible habit of teleporting. And I don't mean using a dodge ability, I mean they just disappear and end up somewhere else. This definitely isn't lag on my part, because other players in the world don't do this. It's only the enemy ai. I'm not sure if it's a pathfinding problem, or if their processes were moved over to the server side of the new hybrid system and the servers have problems, or if they are just damned bugged. But it sucks. Can't tell you how many times I've been trying to take cover to recover my health, and an enemy just warps behind me and shoots me in the back. It's also just really annoying to try to shoot enemies that don't obey the laws of physics.

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  • The only time I really ever notice this is specifically in the raid and more specificity gauntlet. After the ads are killed and the heavys come out I whip out my sword and it seems like my heavy guy always had an animation issue where he lands as though the platform was raised and then warped to the ground in a different spot. I usually am stuck waiting under him until he teleports to the right level and slash him up. It's not hard or something that breaks the encounter but it is very odd to see happen all the time.

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