I was just about to post the same thing.
I don't often see this on PS4, but now on PC I'm seeing tonnes of lag-like effects in enemies and that in the PvE portion of the game (campaign, patrols.) Enemies will be shot or knocked off a platform only for them to reappear back on it or moved to a completely different place. Shots hit and take damage off enemies health for them to instantly recover it a fraction of a second later.
Bungie, I guess since those of us in New Zealand are lumped into the Americas region on battle.net does that mean we should just expect crazy lag in all parts of our gameplay experience? ('cause battle.net has a history of being extremely awful for those of us in Oceania, and only once they added local Australian servers for WoW / Diablo 3 did we see our latency drop down to the 50ms range.) I tend to avoid PvP in many games due to the latency, but I shouldn't have to avoid the PvE portions either.
Currently if I look at the connections being made in relation to Destiny 2 on PC I see between 180-270 ms latency for each thread/connection. That seems (and feels) bad.
Is there something you can do to address this as it is hurting our experience playing the game.
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Wow you guys got some old school 56k ping going on there
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perhaps you meant 56k [b]era [/b]ping since bandwidth and latency are two different things. (I can recall my 14.4k modem from back in the Amiga days, good times.) we will always have crap latency due to us being on the other side of the planet from most servers, that's a given, our bandwidth however can be excellent.