On Daybreak Nightfalls, I'm using Bladedancer. That invis is essential. Hopefully Arcstrider will have something similar.
[spoiler]And maybe they'll make invis a little more... reliable this time. Tired of still being shot at while I'm 5 seconds into it.[/spoiler]
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Nightstalker also runs invisibility too though, and it does it better and easier with only one perk needed. So this doesn't really go against my point that Bladedancer is "practically useless compared to Nightstalker and Gunslinger for PVE." If you don't believe me, I can explain my theory behind why Nightstalker invis is much better than Bladedancer invis.
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I mean... in Daybreak I can get Arc Blade in like 1 minute (not even counting friendly orbs) and once I pop my super, I can stay invisible for like 30 seconds straight with increased armor. Not to mention the invis melee. Arc Blade has 3 different ways to activate stealth.
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Edited by eternalazhrei: 6/9/2017 3:56:32 PMWell, getting your super isn't determined by your subclass specifically, nor just by picking up orbs. It's determined by how much intellect you've got on your armor, so if you're using a different armor setup between the two subclasses that's most likely why you get Arcblade faster. If you had the same amount of intellect as any other class it should happen as fast. Now I understand you might be using the Tarantella to charge your Arcblade faster, but you can achieve the same effect with Gunslinger's perks Gunfighter, which is built directly into the subclass. So if Super is your focus, Gunslinger is just as quick, with far more damage. Also, the three different Bladedancer ways to activate stealth are unfortunately inferior to the Nightstalker's single way (unless of course the super invis really does last 30 seconds straight). The main reasons are that each perk requires you to use a node within your subclass to gain it, thus needing three to get all three when you could be using something else, as well as the fact that they are each double gated and very situational. Escape Artist is double gated by requiring a melee charge and requiring you to be in close combat to utilise it. This makes it a reactive only perk in terms of its situational nature as it is best used when escaping combat. Stalker requires you to crouch for about 4 seconds (for which you should most likely be in cover) and has a cooldown, so you can only get so far with it, and so it cannot be spammed. This makes it a proactive only perk as it is best used when out of combat either to enter or avoid combat. Then you have Vanish, which requires you to be in your Super and takes energy away from your super, which are two seperate gates because although activation of the Super with Vanish on does now put you straight into invisibility, any activations of invisibility after that cost the extra energy. This perk is both proactive and reactive, but requires you to be in the Super, and is therefore very situational again. Vanish in Smoke, however, has one gate. You must have a melee charge. It also works in both reactive and proactive situations, as you can activate it purely at your own whim. If a Hunter focuses on Strength then they can use invisibility as much as, if not more than, a Bladedancer with their three perks. And an added bonus to give Vanish in Smoke the real advantage? It can be used on allies as well, so not only is it proactive and reactive, it is also preventative. So if Invisibility is your focus, Nightstalker with Strength will cover the base and you can have a super with some actual power. That being said, I'll have to try this 30 second invis next time there's a daybreak strike.