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originally posted in: Civil Reactions to Arcstrider at E3
6/3/2017 2:18:10 PM
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We know it's not melee only, we've clearly seen some sort of group slam also.
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  • The group slam is still in melee range. It's a melee ability. The "least" melee ability is actually a forward sweep of arc energy, but it only goes 5 feet in front of the Arcstrider, and it's more narrow than a Psion arc sweep.

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  • My phone auto corrected ground to group. It wasn't supposed to say group. It was the ground slam I was talking about sorry.

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  • Ah, I see. It's still not an impressive ground slam.

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  • We only seen one shot of it.

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  • Nope. There's multiple. There's the one where they hit the camera, then there's one later on where they're in the tower and they come down between two cabal. One of them dies, and the other who is only slightly further away does not die, but then gets killed by another guardian. You can tell it's a different guardian because they don't disintegrate in arc explosion. Also, the first one dies immediately upon impact BEFORE the wave reaches them, so you know that if the second one was in range it would have died, so you can tell how far the range is... and it's really close. Now that is subject to change, but from what is there... it's pretty teeny.

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  • I'm betting you will be surprised at E3 footage and gameplay.

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  • If they have given it good range and I am suprised, then all the better. But if it has the problems I'm predicting, then it's better we have the conversation started and the pointless points are out of the way. For instance, saying that it isn't melee because there's a ground slam only improves it from melee distance to close distance. I'm talking like 5 feet here. Try and take that up against anything bad adds and the Arcstrider will get its shop wrecked, not the other way around. I mean, that's been the issue with Bladedancer in D1. It has Razor's Edge and Showstopper, but it STILL suffers for its risks HEAVILY outweighing its rewards. And giving it a ground slam? That doesn't fix the range issue enough to balance the scales.

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  • Just wait to make the massive assumptions please.

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  • It's not a massive assumption, it's watching the footage that they supplied and reasoning that it looks like they haven't done much. Because it does look like they haven't done much. They even reuse the same shot of Arcstrider between segments. Also, I don't WANT to wait because that is a reactive process. The longer we wait, the less time there is to tell Bungie that something might not work. The SOONER we express concern, the SOONER they can look at it and find the problem. We SHOULDN'T wait, we should take the PROACTIVE approach and let them know there's an issue. And whatever happens at E3, I will be making another topic on whether or not they've fixed it, even if they've fixed it. I'll make a post saying that they've done a good job and I'm looking forward to getting my hands on it in the beta.

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  • You don't know there's an issue. Smh I'm done here. You obviously have a problem that I can't be bothered to deal with bye.

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  • The subclass also has passive air on each hit that is also pretty big.

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  • Passive air?

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  • Shit I meant aoe. Fukin autocorrect

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  • Hand, meet forehead

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