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originally posted in: Mass Effect: Andromeda
Edited by Vague-BAD: 5/8/2017 3:01:35 AM
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-Too many borrowed quest mechanics from DA: I, far too tedious on some (some quests have you switch instances multiple times just to talk to people) -Not enough content for the size of maps (would've preferred smaller maps for the actual amount of exploitable area.) -Characters are realistic and believable, but also makes them somewhat uninteresting in some cases. -Still a Mass Effect title with all of the same wonderful sci-fi universe -Plenty of things to do -Ability to level your character endlessly and build however you want -Actual Colony building is fun, although there is very little of it. -Fixing planets is easy and unsatisfying, gets rid of the challenges the initiative should face when colonizing new worlds -Nomad is refreshing to see, a little bit baby-proofed and easy to handle but an understandable design choice after the Mako's reception (I loved my M35) -Quests do feel strongly rooted in purpose for the most part -Kett are boring, they don't offer much for an interesting enemy. They're "evil" cause is somewhat believable, but doesn't offer any positive perspective you could empathize with. They're just "evil." Also their ships look like Grineer ships. -[b][i]BUGS[/i][/b] [spoiler]Might later be edited for more[/spoiler] [spoiler]Mostly negatives listed because I love the franchise and look at the game critically, that doesn't mean I don't love it[/spoiler]
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  • Edited by SSgt Carmine: 5/8/2017 2:06:15 AM
    Maps were huge but there wasn't a whole lot in them. And yeah Habitat 7 gave this sense of desperation and survival by the skin of your teeth. After that it was a walk in the park. It was hard to stay immersed and empathize with people (like Liam for example) when they talked about how hard it was and wondering if it'd ever get easier. I just couldn't feel it. Weapons felt pretty weak too. I recently started replaying ME2 and the difference is astounding. The Avenger, Mattock, and Predator had WAY more punch. Everything just feels useless now. I mean I make it work. Fire and maneuver and all that, but still it'd be nice not to have to use almost a whole clip on one unshielded, unarmored enemy.

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  • "This planet provides significant challenges for a potential colony" *Play sudoku three times, run from death cloud* "This planet is a near perfect habitable world with only minor challenges facing us. Come see me to kill a wild animal, we won't ever need your help again."

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  • Right?? Completely took me out of it. I want to feel that desperation the whole game.

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  • I think you have almost exactly summed up how I feel. Thank you.

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