I am a warlock main and I still think it's stupid. Arc blades aren't even that hard to kill. The one thing I [u]hate[/u] about blade dancers is skip grenades. And they aren't even doing anything about them. Bungie do you even listen to the community
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skip nades alone aren't that bad. It's the Shinobu's skips that are broken. They're like modern firebolts. They just take you out of the fight for so long. Especially if you're on a warlock. You can't turn & outrun them. Even if you're bunny hopping at full speed they chase just fast enough to tickle you every second or so a little bit...they're such a pain to play against. But Arc Blade is literally trash. So having a strong neutral game is something that's vital to the subclass imo. Honestly, depending how bad they nerf Shinobu's, I'm considering playing Blade a little bit. I need a new main, depending how bad they nerf the storm melee. If they make it so it's the same as other warlock melees I'm pretty sure i won't be running it anymore. We'll see
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Just play tether. It's neutral game is very strong, and a shutdown super is amazing.
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Skips are only good with Shinobu's Vow, which is getting nerfed. Who know by how much, but I hope they reduce tracking by 25%
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It Sunsingers all over again. Bungie wants to weaken the greandes, but they can't as anything makes them too weak, so they nerf other parts of the subclass, then the grenade later, and VOILA! Shit subclass.
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Ikr. But to be honest, skips are really the only good ability bladedancer has now. And if they nerf it, it'll make the class literally unusable. The super is extremely inconsistent and easy to get rid of. The melee has terrible hit detection( not backstab). Blink was nerfed again and now hungering blade was nerfed. Literally every part of the subclass sucks except the nades, which makes me so angry because I'm a blade main. I just can't believe bungie is stupid enough to nerf things that are already terrible.
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What about storm callers? All they had was the melee and now that's gone you still have skip grenades and shinobus vow
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The super is good, especially with IB. Although I admit sometimes it's just as easy to kill as a bladedancer
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Storm caller is only good against large groups of enemies and can't heal like blade dancers but since it has more range it mostly evens out. But both are worse than most other supers.
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Storm is still good for team wipes, even if all kills were individual. The super lasts a while. But I agree, no health regen does balance it