No.
She's made for headshot kills not bodyshot kills.
In other words, she's not for shit players.
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I agree that she should remain a higher skill character, and body shots shouldn't be too reliable. However in her current state, there is 0 advantage to use her. Both hanzo and Ana perform the role of a sniper much better than her in the current meta. Having a widow on your team right now is more or less a guarantee you will lose, because no matter how good they are they are limited. A hanzo can greatly out DPS her, and an ana, can most consistently do high damage with her faster RoF. Their kits are just more useful as well. Something needs to be adjusted. Since in the current meta dive comps tend to wreck widows, perhaps lower the cool down on her grapple so she can stay more mobile. Or increase her damage slightly but make it take longer to reach full damage. (also put hanzo back where he was a bit so he's not an infinitely better choice).
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Edited by SeneschalGrigori: 9/13/2016 6:44:30 PM[quote]A hanzo can greatly out DPS her,[/quote] That's because he fires tree trunks so you only need to fire an arrow in someones general direction. He became near extinct when they made it so his projectiles actually required you to actually aim them which is why they reverted the change. [quote]Or increase her damage slightly but make it take longer to reach full damage.[/quote] I'm all for buffing her mobility or kit, but her damage should remain un-touched. She's a sniper, and should require headshots if you want to kill efficiently. If you can't reliably get headshots then they should practice or use someone else. They shouldn't increase her damage just because "aiming is hard" * I'm not saying you said that, just saying in general as that seems to be the main reason people want to give her some sort of buff or refuse to use her.*
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No, I agree she should stay a high skill character. I wouldn't want her to be in the same situation as at launch. More mobility, maybe faster RoF, something to make her slightly more viable. And definitely a nerf to projectiles again, as I can't fathom why they were increased again especially on hanzo.
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For PC, sure. This doesnt apply to a controller.
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It applies to all mediums. There are people that can currently use her with a controller. The ones that currently can't can either learn to do so or deal with the fact that they won't be getting OSK for being a shitty sniper. All the shitty snipers can continue to migrate to Hanzo where they just need to fire arrows into a general vicinity to get free kills.
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Obviously you can learn on a controller, but it takes hella time and effort for that. On pc it's easy as hell
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I'm lost on what you are going for here? So because it takes time and effort to use her as an effective sniper they should dumb her down like Hanzo and let you quickly body shot people to death since it's a controller? *just asking the way you phrased that kinda reads like you are saying she should get some sort of damage buff to compensate for having to use a controller*
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Nah, I'm not implying a buff. I'm just clearing things out between console and pc (:
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I played it on PS4. She's fine. I repeat, she's not for shit players. Snipers are headshot kills not body shots, if you can't hit headshots then you're playing the wrong character.
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You can still headshot with controller.