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Edited by Ali: 8/18/2016 8:07:54 AM
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Ali
Ali

My only issues with hand cannons are phantom bullets and effective range. High/mid impact AR needs a buff in dmg to be as effective as bullet hoses. Bullets hoses are less forgiving for missing crits, Mid should stager more and high impact should have slight faster TTK if all shots are crit. Scouts should have faster handling and stagger more (the more impact more the stagger)). Pulses should simply be reverted to the way they were but with the current dmg fall off. All special weapons are tricky subject. Some ppl view them as special weapons and some ((me included)) view them as power weapons. The fix is really complicated but one thing is certain some special weapons preform better than other they need a fix. Exotic primaries should be balanced separately so they wouldn't more powerful then legendaries. Just my 2cents
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