My only issues with hand cannons are phantom bullets and effective range.
High/mid impact AR needs a buff in dmg to be as effective as bullet hoses. Bullets hoses are less forgiving for missing crits, Mid should stager more and high impact should have slight faster TTK if all shots are crit.
Scouts should have faster handling and stagger more (the more impact more the stagger)).
Pulses should simply be reverted to the way they were but with the current dmg fall off.
All special weapons are tricky subject. Some ppl view them as special weapons and some ((me included)) view them as power weapons. The fix is really complicated but one thing is certain some special weapons preform better than other they need a fix.
Exotic primaries should be balanced separately so they wouldn't more powerful then legendaries.
Just my 2cents
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I agree with most of what you say but two points. One- I don't agree exotics should be no better than legendaries. Otherwise why bother with them? Two- Your explanation about special weapons seems to say that "stronger" specials should be adjusted.
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No weaker one should be brought up.
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Edited by slayerprime399: 8/19/2016 5:54:07 PMSorry, but I don't follow. Weaker what? Specials, exotics? And do you mean brought to the same dmg and instead remain where they are.