15 rounds that hit 15% HARD then even teh HARDEST hitting LMG,, cause a explosive round explosive (which is MORE damage on top of a weapons impact) and regenerate your grenade energy rapidly to allow you to use a grenade atleast once every magazine (which in turns the grenade, if you get kills, regenerates a little bit of your HEAVY reserve ammo, and boost it's reload to where the reload is lightning fast)
oh and i did the stats so this thing has good range.
explain to me how having a low-ish magazine size is bad again?
i should point out, jolders hammers, only has 23 round magazine.
[quote]15 rounds that hit 15% HARD then even teh HARDEST hitting LMG,, cause a explosive round explosive (which is MORE damage on top of a weapons impact) and regenerate your grenade energy rapidly to allow you to use a grenade atleast once every magazine (which in turns the grenade, if you get kills, regenerates a little bit of your HEAVY reserve ammo, and boost it's reload to where the reload is lightning fast)
oh and i did the stats so this thing has good range.
explain to me how having a low-ish magazine size is bad again?
i should point out, jolders hammers, only has 23 round magazine.[/quote]
Explosive Rounds do not add more damage.
Unless it has been changed, to my knowledge (and i could be wrong, ) the explosion from explosives round does damage IN ADDITION to the normal impact of teh weapon.
so for example, fatebringer with explosive rounds disabled will deal 149 damage, and fatebringer with explosive round active will deal 149 damage AND a additional 75 damage from the explosin it self.
the video above is where the this is shown.
here is another video, which is much more recent
https://www.youtube.com/watch?v=ZdGxNIuJQqI
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