Not sure if anyone else has noticed the trend, but the system for finding us spawn points seems to be getting progressive dumber as time goes on.
It's been an issue throughout year 2 that didn't exist year 1 and I initially put it to maybe being a function of the new maps, but that is no longer a possible explanation.
For starters, as much of a shit show as the last IB was from a matchmaking/lag standpoint, the spawns were atrocious. We played games on Rusted Lands (year one map) where we controller A and B but would spawn at C and you'd think "okay, maybe it's just spawning us the only place it could find to be in the clear"
Except it will drop you right next to 2-3 enemies by their control point and it's insti-death.
Mayhem and I played Control and Clash last night and in 2 games I was spawn killed like 6 times. I don't quit matches and I -blam!-ing RTO'd in one i was so pissed off. I literally spawned and got shotgunned in the face.
The next game we played on Shores (year one map) and Mayhem and I both spawned in the cave by C at one point...
Right on a detonating grenade. We both died again without taking a step.
I just don't get where this issue is coming from. We talked about this in the post IB discussion and it just seems every fix causes 2 more problems.
Anyway, I'm curious if anyone else is experiencing anything similar.
Edit: just played a match. Video above.
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Nothing worse than getting spawned behind enemy lines. I am disappoint.