Anyone else think updates predominately for PVP should be separate from PVE so that the cry babies in PVP don't nerf our fun in PVE?
E.g. Special & Heavy Ammo? Mida's High Calibre rounds? Revives? Sniper Nerfs? Etc...
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FFS, just have two sets of perks for items, one set for PvE, and another set for PvP. People already switch gear between PvP and PvE, so keeping one set of specs has no advantage toward allowing people to use the same gear in both places. IT DOES NOT WORK. I bought this game for (mainly solo) PvE. However, all of the changes seem to be about PvP and team PvE. What difference should it make to anyone else if my MIDA is great at killing NPCs? It does not take anything away from other players if my class, armor, or weapons are "OP" against NPCs. They gave some BS excuse that too many people are only using this weapon, so we have to change it to encourage people to try different weapons. WTF? Why not let people use what they want without breaking it to force them to settle for something else? I care about Destiny because at its heart, the gameplay is really good. Turning this into a PvP-centric game is going to run off many of us who may not come back for Destiny 2. Yes, I chose to play a Warlock. Yes, I like the Sunsinger subclass. Yes, I like the MIDA Multi-tool. No, I do not play PvP. My "OP"-ness is no threat to anyone but NPCs.