Cozmo, you seem to be actively entertaining responses to this thread, I hope you don't mind me asking a few questions. If these are planned to be answered in TW@B tomorrow, no worries.
How much are the ammo reserves of hand cannons being buffed? I got a really great roll on an Imago Loop a couple months ago, but haven't been able to take it into King's Fall because it only carries 55 in reserve.
Similarly, if you play-tested this, how common are special and heavy ammo drops in PvE? Were you able to feel comfortable using something like a shotgun extensively, or would you run out of ammo more often than before (with the now-decreased ammo reserves). Was it "about the same" as it is now?
How much were resurrection overshields reduced by?
Additional info about how Voidwalker was changed would be nice. In the stream, they were rather brief and vague.
(EDIT: Did Fabian Strategy get nerfed, because the "Front Lines" exotic perk switched it to a high RoF autorifle?)
Lastly. Super, ridiculously hard question here... Is the new Dreg's Promise fun?
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Bump again
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Thanks. Literally none of these questions were answered in either TW@B or Jon's write-up lol. Sols, if you'd like to make a new post asking these same questions, I wouldn't be offended. I'm not asking you to do so (ideally Cozmo would just respond here), but I don't have enough community pull to be able to get such a thread trending.
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A couple more questions... 1. In the stream, what we were watching was clearly a custom match. Now, I realize that dev testing environments are different from published activities, but... What exactly is preventing the Crucible team from bringing that over? It was clearly online, because a couple of those warlocks were lagging and teleporting around. 2. Are the new Lighthouse drops weapons AND armor, or weapons OR armor? 3. Since Shaxx's weekly bounties are getting raised to give the possibility of 335 light gear, does the same go for nightfall? I feel like that part was answered previously, so forgive me for asking again. I do have a follow-up, though: what light do the rewards start at? Because if the average drop still is in the 290-310 range, that'll be unfortunate as it wouldn't appeal to a large margin of the player community. 4. How much, exactly, were the chances of getting a legendary drop from crucible activites increased by?
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Bump ^^^
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