Hey guys! I've neglected this thread for quite a while now. But I'm going to try to push it to where it should be! The top. Feel free to post your exotic ideas in the comments. And tell me what needs changing/altering with the weapons and armor I have shown!
I've maxed out the characters on this thread! Here's the new one: https://www.bungie.net/en/Forum/Post/198136869
[u][b]Exotic Concept 1:[/b][/u]
[b]Weapon Name:[/b] Our Bravery
[b]Weapon Type:[/b] Kinetic Pulse Rifle
[b]Quote: [/b]“There is only one final path. One whom will require…” words appeared on a spectrograph taken from this weapon. Image ends abruptly.
[b]Backstory:[/b] This gun has an unknown origin, however the quest that you have to complete to receive this gun alludes to that it’s the Speaker’s. He gifts it to you at the end of the quest for all that you’ve done for the city.
[b]Statistics:[/b] Rate of Fire: 66, Impact: 14, Range: 31, Stability: 65, Reload: 72, Magazine: 27
[b]Main Perk:[/b] Spray and Play
[b]Tree Perks: [/b]Snapshot, Single Point Sling, Casket Mag
[b]Exotic Perk:[/b] Darknessless
Kills against enemies have a high chance to generate orbs of light which you can pick up yourself or leave for your allies.
This was the very first weapon I put together. I changed it's name many times before I arrived at "Our Bravery". (note: I'll write a new summary for this gun later)
[u][b]Exotic Concept 2:[/b][/u]
[b]Weapon Name:[/b] Ambience
[b]Weapon Type: [/b]Void Scout Rifle
[b]Quote:[/b] “An Exo went down into the cave and brought this gun out, tossed me a playing card and disappeared into thin air. Never saw him again."
[b]Backstory: [/b]Received from a legendary or exotic engram.
[b]Statistics: [/b]Rate of Fire: 37, Impact: 48, Range: 67, Stability: 38, Reload: 60, Magazine: 10
[b]Main Perk:[/b] Full Auto
[b]Tree Perks: [/b]Send It, Lightweight, Braced Frame
[b]Exotic Perk:[/b] Infinite Vortex
Headshot kills with this weapon have a chance to create a void vortex on the corpse which pulls enemies inside.
When creating this concept all I was thinking was, "Damn. This is gonna be so OP", so just to clarify, the vortex would pull you in, however you can still run and/or jump out, however it will slow you down. It would also have much more affect on someone standing still over someone moving already. This gun will be really helpful for fireteams in PVP and team games like Clash, Skirmish, Elimination etc. However a solo player like myself might not find too much of a use in it, besides creating awesome vortexes that suck your enemies into the middle!
[u][b]Exotic Concept 3:[/b][/u]
[b]Weapon Name:[/b] Mons Igneus
[b]Weapon Type:[/b] Solar Hand Cannon
[b]Quote:[/b] “A spirit burns bright within”, words burnt on the weapon’s handle in a text older then the golden age.
[b]Backstory:[/b] Received from a legendary or exotic engram.
[b]Statistics:[/b] Rate of Fire: 22, Impact: 81, Range: 30, Stability 52, Reload 26, Magazine: 7
[b]Main Perk:[/b] Triple Tap
[b]Tree Perks:[/b] Field Scout, Armor Piercing Rounds, Casket Mag
[b]Exotic Perk: [/b]Eruption
Precision shots with this weapon cause a highlight effect on the enemy. Precision kills with any weapon while the burning effect is applied on that enemy, causes the enemy to explode, dealing damage in a small vicinity.
This gun would probably be Fatebringer's replacement, even though we've already gotten that with Ace of Spades... No one really uses that weapon. So I took it upon myself to redesign the weapon and I arrived at an exotic gun, with almost the same killing potential, but still on par with a lot of the good PVE weapons like Bad Juju and Zhalo Supercell. And while I'm on the topic of the Zhalo Supercell, both the Void and Solar guns I've depicted represent almost different forms of the weapon. A solar exotic primary and a void exotic primary. So that arc isn't the only attribute getting some love!
[u][b]Exotic Concept 4:[/b][/u]
[b]Weapon Name: [/b]The Poltergeist
[b]Weapon Type: [/b]Void Sniper Rifle
[b]Quote:[/b] Ghost detects a strange void presence. The exact origin is unknown but traces are detected all around the weapon.
[b]Backstory:[/b] Received from a legendary or exotic engram.
[b]Statistics:[/b] Rate of Fire: 40, Impact: 13, Range: 72, Stability: 39, Reload: 100, Magazine: 6
[b]Main Perk:[/b] Mulligan
[b]Tree Perks: [/b]Lightweight, Single Point Sling, Send It
[b]Exotic Perk: [/b]The Suspense
Shots fired from this weapon are silenced. Precision kills with this weapon cause you to go invisible and increases your agility for 3 seconds.
Another void exotic weapon! Destiny is really lacking in these! So I thought I'd create another. The Poltergeist is of the fastest firing archetype of Sniper, to combat the Exotic Perk. The Exotic Perk allows for a very stealthy play style within PVP and PVE. Though would probably be of more use in the former.
[u][b]Exotic Concept 5: By @Logic[/b][/u]
[b]Weapon Name: [/b]Tactical Overmind
[b]Weapon Type: [/b]Kinetic Pulse/Scout Rifle
[b]Quote:[/b] “The safest person in the world, is the one whom plans his own death.” – Note strapped on the side of the weapon.
[b]Backstory:[/b] Found on a rooftop of a Golden Age civilisation, long lost to the forest. Little is known about the weapon itself. Found in an exotic quest which takes you to Europe.
[b]Statistics:[/b]
[u]Pulse/[/u] Fire Rate: 88, Impact: 13, Range: 37, Stability: 62, Reload Speed: 96, Magazine: 18
[u]Scout/[/u] Fire Rate: 52, Impact: 35, Range: 53, Stability: 62, Reload Speed: 71, Magazine: 18
[b]Main Perk: [/b]Third Eye
[b]Tree Perks: [/b]Smallbore, Snapshot, Skip Rounds
[b]Main Perk 2: [/b]Silent Overseer
You do not appear on the radar while crouched when this weapon is readied.
[b]Exotic Perk: [/b]Tactical Advantage / Pulse
Switches gun to the Pulse Rifle archetype.
[b]Exotic Perk 2: [/b]Tactical Advantage / Scout
Switches gun to the Scout Rifle archetype.
@Logic on Bungie.net: https://www.bungie.net/en/Profile/254/11602406
This was a gun by @Logic and I started working on this as soon as I saw his comment on my thread. It had the exact qualities that not only I personally would love, but Bungie would too. Both the Exotic perks would always be unlocked when you get this gun. So you can immediately switch to whichever "Advantage" you wanted. Kudos to @Logic for this amazing gun!
[u][b]Exotic Concept 6: By @colvilleRb[/b][/u]
[b]Armor Name:[/b] Impenetrable Fortress
[b]Armor Type:[/b] Titan Chestplate
[b]Quote:[/b] “Nothing is impenetrable, but hopefully this is close.”
[b]Backstory:[/b] Received from a legendary or exotic engram.
[b]Roles:[/b] Intellect, Intellect & Discipline, Intellect & Strength
[b]Exotic Perk:[/b] Complete Encasement
If an enemy walks into your Ward of Dawn, it will become trapped and is unable to escape.
@colvilleRb on Bungie.net: https://www.bungie.net/en/Profile/254/9720426
Well, if you thought I was only doing guns, here's something for the exotic armor lovers out there! You can thank @colvilleRb for this amazing concept! This exotic would be great for helping to lock down areas, or just using this along side the Immobius shotgun and going absolutely beserk on whom ever oppose you! Kudos to @colvilleRb for this amazing piece of armor!
[u][b]Exotic Concept 7:[/b][/u]
[b]Weapon Name: [/b]The Ruby Hare
[b]Weapon Type:[/b] Kinetic Auto Rifle
[b]Quote: [/b]A new prototype from Daito that was delivered with orders directly, to you? The gunsmith finds this very, very odd.
[b]Backstory: [/b]Daito sends you on a quest for their foundry. The Gunsmith then recieves this weapon with orders to give it to you.
[b]Statistics: [/b]Rate of Fire: 100, Impact: 2, Range: 35, Stability 80, Reload: 50, Magazine: 60
[b]Main Perk: [/b]Unflinching
[b]Tree Perks:[/b] Smallbore, Lightweight, Skip Rounds
[b]Main Perk 2: [/b]Counterbalance
[b]Exotic Perk:[/b] Jack of All Trades
Swap times and ready times for this weapon are immediate.
Imagine the sexy frame of the Jade Rabbit, now imagine the blue, be red, and it be on an auto rifle. That's how awesome this gun's aesthetics would be! This weapon will allow you to get off, say, a sniper body shot, then immediately switching to this weapon and finishing them off! This would be a top contender for Crucible and especially with the Doctrine type Auto Rifles being so "shreddy" right now. But once Bungie nerfs it, this gun will still be in quite a good place, and that's what I'm going for!
[u][b]Exotic Concept 8: By @BXR Lonestar[/b][/u]
[b]Weapon Name: [/b]The Lost Valley
[b]Weapon Type:[/b] Kinetic Scout Rifle
[b]Quote: [/b]“Those pre-golden age schematics told of an unfinished gun… But Tex must have finished it.” - Amanda Holliday
[b]Backstory:[/b] A quest given to you by Tex Mechanica through Amanda Holliday tells of schematics lost in the Golden Age, they want you to retrieve them.
[b]Statistics:[/b] Rate of Fire: 52, Impact: 37, Range: 37, Stability: 60, Reload: 100, Magazine: 10
[b]Main Perk:[/b] Hip Fire
[b]Tree Perks: [/b]Smallbore, Armor Piercing Rounds, Single Point Sling
[b]Main Perk 2: [/b]Spray and Play
[b]Exotic Perk:[/b] Sharpshooter
With each shot hit this weapon fires faster, this buff resets upon reload.
@BXR Lonestar on Bungie.net: https://www.bungie.net/en/Profile/254/2179490
A completely new concept of gun by @BXR Lonestar! This gun is really fascinating. A short range scout rifle that can still compete at mid range, with the flip animation by Tex Mechanica. And seriously who doesn't love Tex Mechanica? The gun will hopefully be a monster at short range, allowing for nice quick kills from even hip fire range! Kudos to @BXR Lonestar for designing this amazing gun!
-
1 ReplyEdited by nerolisk: 3/9/2016 5:50:30 AM[b]weapon name:[/b] Hell-Raiser [b]weapon type:[/b] solar machine gun Weapon aesthetics: looks like a Gatling gun on fire Weapon background: quest from Banshee-44 Quote: [i]"Let the damned feel nothing but fire..."[/i] Fire rate: 78 Impact: 42 Stability: 58 Range: 32 Reload: 61 Mag size: 66 Exotic perks (because weapons like hereafter and zhalo have two for some reason) Hellfire- rounds have a chance to ignite enemies on fire, causing burning damage over time Curse of the damned: precision kills have the chance to trigger a solar explosion (like a fusion grenade) damaging nearby enemies