The only thing that legitimately deserves a nerf in my opinion is landfall. Its free insta kills and can shutdown any super at 0 cost
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At zero cost? It's a final tier subclass perk or your only exotic armour. It's also practically a necessity in competitive play, otherwise you won't survive activation against anyone decent. Not sure how a once or twice a game ability, WHICH IS A SUPER, could be complained about, while there's shadowstep that can be used multiple times before being on cooldown, and provides massive advantages exists, not to mention the titan mid-air punt available from items.
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Edited by GamingAura: 3/2/2016 1:36:52 PMThe twilight garrison is extremely rare and shadowstep is a final tier upgrade. You can teleport with stormcaller, dont get started on movement abilities. Also, how do you think bladedancers survive? They [b]activate it behind cover and be smart with their super[/b] instead of bum rushing everything and letting themselves get hit.
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Its literally the first tier upgrade you get to the super. Yes, there is no cost, because it does not take away super energy. The fact that landfall can just screw over anyone under them (even in [b]wards of dawn[/b]). There is zero cost. I would be perfectly fine with landfall taking away wards of dawn if it took away half or more of the super. Think about it from my standpoint. [spoiler]I have my bubble and its the first half of the game, its in control. B flag is captured by the enemy and we are losing. I finally can support my team and lay a bubble on B and capture it, making a comeback for the team. A stormcaller comes by, and, because I am unable to do anything outside my bubble because people are already trying to get in and I have to fend them off. The stormcaller flies up, and most of my teammates are doing [b]god knows what[/b] on the other side of the map. The stormcaller activates his super, and I lose my bubble. The stormcaller is still able to wander around with [b]a full super.[/b] I have lost the super I can only get, like you said, one to two times a game. The stormcaller lost nothing to take out [b]a whole [i][u]defensive[/u][/i] super.[/b] The next time I attempt to get b flag, the same exact thing happens. I lost everything, he lost nothing.[/spoiler] Now the stormcallers view point. [spoiler]Easy kills lol[/spoiler]
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Lol, land fall only kills people if they are pretty close and won't guarantee a kill. You also have to have the double lightning chaining for the ability to be good in any other way. So the only time it gets used is if someone runs the exotics or trades off alot of killing capability for a kill on activate. By your own logic people dumb enough to let a storm caller with super get close enough to activate deserve to die, which is true, they aren't particularly tanky and can be taken down easily. The fact your shit and have been out played doesn't mean it needs a nerf. Same whining that -blam!-ed HoS. You could almost always outplay that ability and only the regen was a problem, but scrubs deciding the game should be changed because they are too stupid and lazy to use the most basic strat to counter something meant the entire thing got totally -blam!-ed. Seriously L2P, shadowstep has far more impact than land fall to the point many hunters run that helm over fast rez exotics which is almost a must but then I guess your a whiny huntertard.
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Edited by GamingAura: 3/2/2016 11:41:54 PM"Shadowstep" (its actually shadestep fyi) doesnt damage. Like I said in that very common scenario, you normally cant defend yourself by one person floating above your bubble because you have other people fighting to get inside and you have to fend them off. No need to call other people bad when you should be looking at your own stats and see they are all negative on every character. There is killing capacity lost when you switch out for landfall but that doesnt make the super horrible. I used stormcaller with just landfall and I got many more kills than I normally would with a super across all three classes and nine subclasses. For your information, again, I main a titan, so check before you get to assuming please. This is not whining. [spoiler]This is me trying to [b]balance[/b] it.[/spoiler] A super activation alone, destroying a super, with absolutely no cost is my problem. Landfall kills anyone under or next to you. Literally just fly above a popular doorway and repeat until someone comes under and claim your free kills.
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It provides similar utility to a fist of havoc, except instead of a lingering ground effect, you can move with a greatly weakened lightning effect? It's no wonder you're so butthurt about it though if you main a Titan. Bubble gets destroyed by the vast majority of supers, Fist, GG, Novabomb, even a Bladedancer can just run inside and chop people up, even blinded. HoS will with enough hammers destroy it. Not to mention Titan can Fist of Havoc bubbles with practical impunity. I mean it really sucks what they did to hammer, I mained Defender Titan all year one, but it has major weaknesses and always has, and bubbles ability to be easily popped by so many other supers is just one of them. It can be great. I've had 6 kills inside a bubble just with melee, when an enemy team (noobs) fed themselves to me. That's better than many supers manage. But that's against poor players. I don't expect it. The fact you're fixated on something that CAN -POSSIBLY- kill a couple of people, with your scenario being popping a bubble (BTW, it might instant kill everyone with weapons, but I've had people survive with blessings and armour, which is totally based upon poor gameplay - ie if you're whole team stands together, especially in a bubble it's an invitation for an enemy super, or even without a bubble, a super in general. It's called strategy. When it's heavy round and your opponents have rockets. Do you stand on top of each others head and complain when you all die to one rocket? Uh no you don't, you spread out to avoid that problem. I play with less serious players who I often have to tell this, but that's because most people I play with aren't really into PvP. Same with any super activation. Bubble is somewhat balanced by the fact enemy supers destroy it. I think you should be able to spec bubble so it is only destroyed but those inside take no damage, unless there's a further lingering or active effect, but that's not a problem with other supers. That's a problem with bubble. It's always been that way. It's why FoH is more commonly used. Also I'm not amazing, I just don't play enough, especially PvP to do that well, but I still know strategy and the fact you think none is required, when in actual fact Destiny requires a lot goes to show you haven't got a clue what you're talking about. Stormtrance is a top tier super, mainly because you can build it in a very specific way to get land fall, last ages, and do heaps of damage. It's still very vulnerable to sniper headshots, shotguns, etc. Land fall is only good though, if you're right up in someones face, which you either do intentionally, which means you outplayed the enemy by getting there, or because you just went OH SHIT and used it. Fist of Havoc can spec for Shockwave which travels along the ground and kills stuff in front of you in a line, while Bladedancer can get a similar ability on their super which they can activate at will, if they aren't close enough for an actual melee kill. Shadestep (Oh sorry don't give a shit enough to know it's name) get's 25x more use in actual competitive play, where instead of once every 3 minutes you get a CHANCE to kill your opponents, it can allow the player to avoid a huge amount of damage almost constantly. It has two uses prior to a cooldown, which is short, and offers a huge movement and tactical boon. Plus a lot of people have mastered the ability to shoot mid shadestep, making it even more dangerous. Way more gamebreaking than landfall. Anyway you get more kills with landfall when you're playing noobs in normal crucible, where most people honestly don't give a F if they win or die, because 80% are there for weekly or daily marks, which in most modes they'll get regardless of a win or loss. They must be really shit if you manage to kill more 1-2 people without being instantly killed by return fire, before you can activate your super. Or, shock horror, you may actually be using a little strategy to outsmart people to use it to good effect. Imagine players doing that, it's unthinkable. Nothing should be balanced around normal crucible though, only IB/Trials, where you would hope people are playing at least more seriously. And you apparently play Defender Titan for competitive play and now think that a special perk, which is available in various forms across many subclasses, shouldn't be available (just to one subclass) because it's your hard counter? Uhh wow. That's a real balanced perspective. Also - if you choose to run Armour instead of blessings, which gives better in and out of bubble utility, which allows more aggressive play, that's your choice. Doesn't mean anyone else needs nerfing. If you're such a good player, like your stats suggest, you really should be a bit more aware of the game as a whole, instead of the perspective of one player using a very specific, relatively unpopular PvP spec.
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Edited by GamingAura: 3/3/2016 12:24:43 AMI never said anything about not needing strategy, did I? I dont care that the other supers destroy the bubble, because [b]it actually takes away super energy or all of the super.[/b] Also, what ability are you talking about that all subclasses apparently have that insta-destroy bubbles? With shooting during shadestep, that is a glitch and should be patched. Landfall is not a hard counter, it is a pretty much impossible counter if other people are trying to get in and are shooting you. Also, I use armor because I am more protected while capturing what objective or area I am on.
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Aftermath for FoH kills those inside, the same with the lingering damage effect on Nova Bomb. The initial ability destroys the bubble, the after effect kills those inside. Also the Bladedancer ability with the shockwave also destroys bubbles AND kills those inside. Enough hammers destroys bubble, as does GG. It uses all normal GG shots unless they use the extra shot exotic. Hammers will kill those inside after the bubble goes down obviously, as will the final (extra) GG shot. You obviously also don't understand a hard counter. FoH + Aftermath is a hard counter to bubble, as is Landfall, their design specifically makes them extremely effective against this ability. I'm not saying armour is bad, it's really good INSIDE the bubble. It does nothing outside. You're CHOOSING a perk that means you've got no effective reach outside the bubble without taking normal damage. You COULD run blessings and jump out to shoot an approaching warlock with a fair damage buffer before you'll die. Yet you seem to expect you should just be able to hide, totally invulnerable to damage? You seem to lack a fundamental understanding of how most things in this game work, or interact. Not really worth continuing to argue with someone who can't even formulate a worthwhile argument of their own, let alone understand anyone else's points.
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Edited by GamingAura: 3/3/2016 1:01:34 AMAftermath and vortex do not have an extremely short TTK and can be avoided/escaped easily. I didnt imply you were saying armor is bad, I was just saying thats what I like to use fir that reason. All those abilities you said use super energy, which I am fine with. I understand how things in this game work and interact, and landfall should not interact much more than the actual super itself. Literally the only problem I have is there is no cost to using landfall to destroy a super, especially a defensive one [i]made[/i] to take quite a hit.
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I agree man, but that was a little a harsh. I think GamingAura had the answer the whole time and just didn't realize it. "Git gud or get rekt" -G.A.
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It only works now and again though!
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Edited by Señior Stiffy: 3/1/2016 1:52:17 PMblind people and pop bubbles
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Edited by GamingAura: 3/1/2016 1:54:47 PMYeah that annoys me too. A whole [b][u]defensive[/u][/b] super destroyed with nothing at cost.
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Just a dumb argument. The cost is picking a particular perk, which is the most situational perk and makes you put yourself most at risk to get any effect. Or using your only exotic slot for the perk.
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Thats not a cost. Its called you selecting an ability.
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You're trading lightning damage and chaining for an initial burst of damage. You may be obstinately refusing to see the truth, but a tradeoff is a 'cost'. Using your analogy, there's no cost involved for people using a bubble, or how many shields blessing will apply, or how much damage armour will allow to be reduced, or damage weapons of light provides. None of those shorten the bubble duration, or has any cost. If you're suggesting it should shorten storm trance duration, sure, then let's make each person in bubble reduce it's duration. With weapons and blessings, each time the buff is applied it can do the same. Oh wait, that's a ridiculous argument.
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Edited by GamingAura: 3/3/2016 1:06:52 AMOh wait, ward of dawn is a [u]support/defense super, and stormcaller is not.[/u] The argument you are making is pretty ridiculous. I mean, it takes away nothing to take away everything with landfall, and people are for some reason defending it. There is also a cost, as you have to stay in one spot, vulnerable to any damage.